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Implement mod communication channels (minetest#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
-- | ||
-- Mod channels experimental handlers | ||
-- | ||
local mod_channel = core.mod_channel_join("experimental_preview") | ||
|
||
core.register_on_modchannel_message(function(channel, sender, message) | ||
print("[minimal][modchannels] Server received message `" .. message | ||
.. "` on channel `" .. channel .. "` from sender `" .. sender .. "`") | ||
|
||
if mod_channel:is_writeable() then | ||
mod_channel:send_all("experimental answers to preview") | ||
mod_channel:leave() | ||
end | ||
end) | ||
|
||
print("[minimal][modchannels] Code loaded!") |
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