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Conf.example: Update using auto-generation
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paramat committed Sep 4, 2017
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Showing 1 changed file with 82 additions and 72 deletions.
154 changes: 82 additions & 72 deletions minetest.conf.example
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# http://wiki.minetest.net/

#
# Client
# Controls
#

## Controls

# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
# type: bool
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# type: key
# keymap_print_debug_stacks = KEY_KEY_P

## Network

# Address to connect to.
# Leave this blank to start a local server.
# Note that the address field in the main menu overrides this setting.
# type: string
# address =

# Port to connect to (UDP).
# Note that the port field in the main menu overrides this setting.
# type: int min: 1 max: 65535
# remote_port = 30000

# Whether to support older servers before protocol version 25.
# Enable if you want to connect to 0.4.12 servers and before.
# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
# Disabling this option will protect your password better.
# type: bool
# send_pre_v25_init = false

# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false

# Show entity selection boxes
# type: bool
# show_entity_selectionbox = true

# Enable usage of remote media server (if provided by server).
# Remote servers offer a significantly faster way to download media (e.g. textures)
# when connecting to the server.
# type: bool
# enable_remote_media_server = true

# Enable Lua modding support on client.
# This support is experimental and API can change.
# type: bool
# enable_client_modding = false

# URL to the server list displayed in the Multiplayer Tab.
# type: string
# serverlist_url = servers.minetest.net

# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
# type: string
# serverlist_file = favoriteservers.txt

# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
# type: int
# max_out_chat_queue_size = 20

## Graphics
#
# Graphics
#

### In-Game
## In-Game

#### Basic
### Basic

# Enable VBO
# type: bool
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# type: bool
# enable_particles = true

#### Filtering
### Filtering

# Use mip mapping to scale textures. May slightly increase performance.
# type: bool
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# type: enum values: 0, 2, 3, 4
# undersampling = 0

#### Shaders
### Shaders

# Shaders allow advanced visual effects and may increase performance on some video cards.
# This only works with the OpenGL video backend.
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# type: path
# shader_path =

##### Tone Mapping
#### Tone Mapping

# Enables filmic tone mapping
# type: bool
# tone_mapping = false

##### Bumpmapping
#### Bumpmapping

# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
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# type: int min: 0 max: 2
# normalmaps_smooth = 0

##### Parallax Occlusion
#### Parallax Occlusion

# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
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# type: float
# parallax_occlusion_bias = 0.04

##### Waving Nodes
#### Waving Nodes

# Set to true enables waving water.
# Requires shaders to be enabled.
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# type: bool
# enable_waving_plants = false

#### Advanced
### Advanced

# Arm inertia, gives a more realistic movement of
# the arm when the camera moves.
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# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
# type: float min: 0.5 max: 3.0
# type: float min: 0.5 max: 3
# display_gamma = 1.0

# type: float min: 0.0 max: 4.0
# type: float min: 0 max: 4
# lighting_alpha = 0.0

# type: float min: 0.0 max: 4.0
# type: float min: 0 max: 4
# lighting_beta = 0.0

# Path to texture directory. All textures are first searched from here.
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# console_alpha = 200

# Formspec full-screen background opacity (between 0 and 255).
# type: int
# type: int min: 0 max: 255
# formspec_fullscreen_bg_opacity = 140

# Formspec full-screen background color (R,G,B).
# type: string
# formspec_fullscreen_bg_color = (0,0,0)

# Formspec default background opacity (between 0 and 255).
# type: int
# type: int min: 0 max: 255
# formspec_default_bg_opacity = 140

# Formspec default background color (R,G,B).
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# type: bool
# opaque_water = false

### Menus
# Show entity selection boxes
# type: bool
# show_entity_selectionbox = true

## Menus

# Use a cloud animation for the main menu background.
# type: bool
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# type: int min: 0 max: 100
# screenshot_quality = 0

### Advanced
## Advanced

# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# type: int
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# type: bool
# enable_console = false

## Sound
#
# Sound
#

# type: bool
# enable_sound = true

# type: float min: 0 max: 1
# sound_volume = 0.7

#
# Client
#

## Network

# Address to connect to.
# Leave this blank to start a local server.
# Note that the address field in the main menu overrides this setting.
# type: string
# address =

# Port to connect to (UDP).
# Note that the port field in the main menu overrides this setting.
# type: int min: 1 max: 65535
# remote_port = 30000

# Whether to support older servers before protocol version 25.
# Enable if you want to connect to 0.4.12 servers and before.
# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
# Disabling this option will protect your password better.
# type: bool
# send_pre_v25_init = false

# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false

# Enable usage of remote media server (if provided by server).
# Remote servers offer a significantly faster way to download media (e.g. textures)
# when connecting to the server.
# type: bool
# enable_remote_media_server = true

# Enable Lua modding support on client.
# This support is experimental and API can change.
# type: bool
# enable_client_modding = false

# URL to the server list displayed in the Multiplayer Tab.
# type: string
# serverlist_url = servers.minetest.net

# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
# type: string
# serverlist_file = favoriteservers.txt

# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
# type: int
# max_out_chat_queue_size = 20

## Advanced

# Timeout for client to remove unused map data from memory.
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# type: int
# time_speed = 72

# Time of day when a new world is started, in millihours (0-23999).
# type: int min: 0 max: 23999
# world_start_time = 5250

# Interval of saving important changes in the world, stated in seconds.
# type: float
# server_map_save_interval = 5.3
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