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Movement System:
Added multiple movement types (Linear, PingPong, Circular)
Smooth interpolation for PingPong
Proper endpoint handling with NodePath
Health System:
Added max_health and current hp tracking
Damage and healing functions
Signals for health changes
Visual Feedback:
AnimationPlayer integration for damage/death
Sprite2D requirement
Proper node references with @onready
Interaction:
Area2D collision detection
Damage from player attacks
Signals for game logic
Editor Support:
Configuration warnings
Better export variable organization
Type hints and documentation
Code Quality:
Class name added
Better variable naming
Structured movement logic
Error checking and warnings