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Update home.gd #270

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Movement System:
Added multiple movement types (Linear, PingPong, Circular)

Smooth interpolation for PingPong

Proper endpoint handling with NodePath

Health System:
Added max_health and current hp tracking

Damage and healing functions

Signals for health changes

Visual Feedback:
AnimationPlayer integration for damage/death

Sprite2D requirement

Proper node references with @onready

Interaction:
Area2D collision detection

Damage from player attacks

Signals for game logic

Editor Support:
Configuration warnings

Better export variable organization

Type hints and documentation

Code Quality:
Class name added

Better variable naming

Structured movement logic

Error checking and warnings

Movement System:
Added multiple movement types (Linear, PingPong, Circular)

Smooth interpolation for PingPong

Proper endpoint handling with NodePath

Health System:
Added max_health and current hp tracking

Damage and healing functions

Signals for health changes

Visual Feedback:
AnimationPlayer integration for damage/death

Sprite2D requirement

Proper node references with @onready

Interaction:
Area2D collision detection

Damage from player attacks

Signals for game logic

Editor Support:
Configuration warnings

Better export variable organization

Type hints and documentation

Code Quality:
Class name added

Better variable naming

Structured movement logic

Error checking and warnings
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