https://github.com/holobeat/zig-wasm-snake
- The game of snake implemented in zig and running on webassembly.
https://github.com/fabioarnold/zig-gorillas
- 2-player local multiplayer game. Take turns throwing an exploding banana at each other.
https://github.com/thejoshwolfe/legend-of-swarkland
- Nethack inspired 2D Simple turn-based action fantasy puzzle sandbox.
- rougelike
https://github.com/mlarouche/ZigWwiseDemo Discord tag of creator: BaroqueLarouche#7469
- Sample Application that uses Dear IMGUI, Win32, Direct3D 11 and Audiokinetic Wwise in Zig.
- all of which are quite popular in game development.
https://github.com/musi-musi/musi-leko/ Discord tag of creator: jadebot#5200
- voxel-base (think minecraft) style engine
- early in development
- made with zig 0.9
https://github.com/JustinRyanH/znake Discord tag of creator: JustJustin#5998
- Multiple implementations of snake in using zig
- Has a WASM4 implementation, Has a sokol-zig implementation
- Implements prime31's
zig-ecs
for the sokol version
https://github.com/PixelGuys/Stella-Dei Discord tag of creator: Zen1th#3854
- SimEarth-like sandbox game where you can make and thrive your very own randomly-generated planet
- uses zalgebra, zigimg, zig-opengl, Zig-Tracy and mach-glfw
https://github.com/JonSnowbd/slingworks Discord Tag of creator: Aetherwind#8836
- missing a few things like gamepad support, but now has a wiki for basic tutorials, and an example game(in development) that shows how to use the various features
- Slingworks is a 2d Game Engine where you provide the types, and slingworks does all the leg work for generating an editor, and all the windowing/graphics for you, and organized into Entity based scenes that has serialization saving/loading managed for you.
- Note: currently recommened to use the dev branch instead of master
https://github.com/prime31/zig-gamekit
- bundled along with zig renderkit, seems to be focused on 2d graphics only
- uses SDL2 as its only (!) dependency.
https://github.com/prime31/zig-renderkit
- core library of zig-gamekit
Stephen Gutekanst (@slimsag#2321 on Discord) has been building an engine website: https://hexops.com/mach twitter: https://twitter.com/slimsag github: https://github.com/hexops/mach
- Mach engine is still in very early stages though it's improving rapidly.
- Aims to be an all-in-one game engine made in Zig
- Inspired by Bevy and Our Machinery.
There's also https://github.com/MasterQ32/zero-graphics (from @xq#5894 on Discord)
- zero-graphics is best at cross-platform 2D / light 3D stuff.
https://github.com/michal-z/zig-gamedev Discord Tag of creator: michalziulek#4304
- 3D zig framework. Can already do some very impressive stuff, including ray tracing
- The farthest along project in the ecosystem
https://github.com/Kiakra/Alka Discord Tag of creator: Kiakra#2810
- Game engine written in zig, compatible with zig version 0.8.0.
- This engine does provide a toolset for you but generally you have to implement how they work and how should be.
- Has an ECS
https://github.com/leroycep/seizer Discord Tag of Creator: geemili#6637
- a Zig library for making games that target the desktop and browser. It exposes an OpenGL ES 3.0 rendering context and cross platform file loading functions.
- Has an example game here: https://github.com/leroycep/2021-7drl/
https://github.com/zenith391/didot Discord tag of Creator: Zen1th#3854
- 3D zig game engine, multi-threaded and modular.
- It even has an editor! https://github.com/zenith391/didot-editor
https://github.com/jack-ji/zplay Discord tag of Creator: jackji#4456
- 2D simple zig framework intended for game/tool creation
- currently runs on zig 0.9* main branch
https://github.com/danielabbott/Zig-Game-Engine
- Made in Zig 0.6
- 3D OpenGL forward renderer.
https://github.com/fubark/cosmic Discord tag of creator: fubar#8568
- Single tool that lets you build javascript/TS apps for UI or games
- HOWEVER, it also has a custom zig graphics library as one of its dependencies
- https://github.com/fubark/cosmic/tree/master/graphics
- Pretty far along, can even read svg files
https://github.com/bootradev/cupcake Discord tag of creator: bootra#1648
- an app framework for making small and delicious games! (very wip)
- WEB FIRST
- meant for doodling around with game development in zig
- uses WebGPU
https://github.com/gamercade-io/zig-template Discord tag of creator: TheRealZerve#1134
- Zig bindings for gamercade
- gamercade is "The ultimate WASM powered fantasy console and platform"
- focused on easy implementation of multiplayer for developers, and pushing the boundaries of a fantasy console to its limits
https://github.com/JonSnowbd/ZT Discord Tag of creator: Aetherwind#8836
- A zig-contained library for Windows and Ubuntu that automatically compiles and links ImGui, OpenGL, stb_image, and GLFW into typed packages.
- ZT will always target the latest dev version of Zig, and will create a branch for stable releases when convenient.
- More of a UI thing than gamedev, but seems related
https://github.com/prime31/zig-ecs
- zig rewrite of the popular ECS library Entt.
https://github.com/kooparse/zalgebra
- Linear algebra library for games and computer graphics.
https://github.com/kooparse/zgltf
- A glTF 2.0 parser written in Zig, aiming to replace the use of some C/C++ libraries.
https://github.com/linuxy/godot-zig
- zig bindings for Godot 3.4
https://github.com/silversquirl/phyz Discord Tag of creator: squirl#0047
- 2D game physics engine, still alpha quality
https://github.com/Guigui220D/zig-sfml-wrapper
- Zig wrapper for the SFML library
https://github.com/MasterQ32/SDL.zig
- Zig package that provides you with the means to link SDL2 to your project
https://github.com/Snektron/vulkan-zig
- Vulkan bindings for Zig
https://github.com/SpexGuy/Zig-Oculus-Quest
- Oculus Quest and Quest 2 bindings for Zig
https://github.com/hexops/mach-glfw
- Ziggified GLFW bindings
https://github.com/Not-Nik/raylib-zig
- Manually tweaked, auto generated raylib bindings for zig.
- Bindings tested on raylib version 3.7 and Zig 0.9.0-dev
- Currently only supports a subset of raylib.
https://github.com/fabioarnold/MiniPixel
- tiny pixel art editor made in zig
https://dev.to/fabioarnold/setup-zig-for-gamedev-2bmf
- a step by step guide on how to get started with game development using the Zig programming language on Windows