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ItemStack.md

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ItemStack

Properties

Name Type Description Notes
quantity int The quantity of items in this stack
type \Swagger\Client\Model\CatalogType The type of this item
absorption double [optional]
age \Swagger\Client\Model\AgeableData [optional]
aggressive bool [optional]
ai_enabled bool [optional]
anger_level int [optional]
armor_stand \Swagger\Client\Model\ArmorStandData [optional]
art \Swagger\Client\Model\CatalogType [optional]
attached bool [optional]
author string [optional]
axis string [optional]
banner \Swagger\Client\Model\BannerData [optional]
beacon \Swagger\Client\Model\BeaconData [optional]
big_mushroom \Swagger\Client\Model\CatalogType [optional]
block \Swagger\Client\Model\BlockState [optional]
breathing \Swagger\Client\Model\BreathingData [optional]
breedable bool [optional]
brewing_stand \Swagger\Client\Model\BrewingStandData [optional]
brick \Swagger\Client\Model\CatalogType [optional]
career \Swagger\Client\Model\Career [optional]
charged bool [optional]
coal \Swagger\Client\Model\CatalogType [optional]
color \Swagger\Client\Model\Color [optional]
command \Swagger\Client\Model\CommandData [optional]
comparator \Swagger\Client\Model\CatalogType [optional]
connected_direction string[] [optional]
cooked_fish \Swagger\Client\Model\CatalogType [optional]
cooldown int [optional]
critical_hit bool [optional]
custom_name bool [optional]
damage double [optional]
damageable \Swagger\Client\Model\DamageableData [optional]
decayable bool [optional]
delay int [optional]
despawn_delay \Swagger\Client\Model\DespawnDelayData [optional]
direction string [optional]
dirt \Swagger\Client\Model\CatalogType [optional]
disarmed bool [optional]
disguised_block \Swagger\Client\Model\CatalogType [optional]
display_name string [optional]
dominant_hand \Swagger\Client\Model\CatalogType [optional]
double_plant \Swagger\Client\Model\CatalogType [optional]
drops bool [optional]
durability \Swagger\Client\Model\DurabilityData [optional]
dye \Swagger\Client\Model\DyeColor [optional]
enchantments \Swagger\Client\Model\Enchantment[] [optional]
end_gateway \Swagger\Client\Model\EndGatewayData [optional]
exp_orb int [optional]
experience \Swagger\Client\Model\ExperienceHolderData [optional]
expire_ticks int [optional]
explosion_radius int [optional]
extended bool [optional]
fall_distance float [optional]
falling_block \Swagger\Client\Model\FallingBlockData [optional]
filled bool [optional]
firework_effects \Swagger\Client\Model\FireworkEffect[] [optional]
firework_rocket \Swagger\Client\Model\FireworkRocketData [optional]
fish \Swagger\Client\Model\CatalogType [optional]
flammable bool [optional]
fluid \Swagger\Client\Model\FluidStack [optional]
fluid_level int [optional]
fluid_tanks map[string,\Swagger\Client\Model\FluidStack[]] [optional]
flying bool [optional]
flying_ability bool [optional]
food \Swagger\Client\Model\FoodData [optional]
furnace \Swagger\Client\Model\FurnaceData [optional]
fuse \Swagger\Client\Model\FuseData [optional]
game_mode \Swagger\Client\Model\GameMode [optional]
generation int [optional]
glowing bool [optional]
golden_apple \Swagger\Client\Model\CatalogType [optional]
griefs bool [optional]
growth \Swagger\Client\Model\GrowthData [optional]
health \Swagger\Client\Model\HealthData [optional]
hide \Swagger\Client\Model\HideData [optional]
hinge \Swagger\Client\Model\CatalogType [optional]
horse \Swagger\Client\Model\HorseData [optional]
igniteable \Swagger\Client\Model\IgniteableData [optional]
in_wall bool [optional]
inventory \Swagger\Client\Model\Inventory [optional]
invisibility \Swagger\Client\Model\InvisibilityData [optional]
invulnerability \Swagger\Client\Model\InvulnerabilityData [optional]
joined \Swagger\Client\Model\JoinData [optional]
knockback int [optional]
layer int [optional]
leash \Swagger\Client\Model\LeashData [optional]
lock_token string [optional]
log_axis \Swagger\Client\Model\CatalogType [optional]
lore string[] [optional]
minecart_block \Swagger\Client\Model\MinecartBlockData [optional]
mob_spawner \Swagger\Client\Model\MobSpawnerData [optional]
moisture int [optional]
note \Swagger\Client\Model\CatalogType [optional]
occupied bool [optional]
ocelot \Swagger\Client\Model\CatalogType [optional]
open bool [optional]
pages string[] [optional]
passengers string[] [optional]
persists bool [optional]
pickup_delay \Swagger\Client\Model\PickupDelayData [optional]
pickup_rule \Swagger\Client\Model\CatalogType [optional]
pig_saddle bool [optional]
piston \Swagger\Client\Model\CatalogType [optional]
placeable_on \Swagger\Client\Model\CatalogType[] [optional]
plant \Swagger\Client\Model\CatalogType [optional]
player_created bool [optional]
playing bool [optional]
portion \Swagger\Client\Model\CatalogType [optional]
potion_effects \Swagger\Client\Model\PotionEffect[] [optional]
powered bool [optional]
prismarine \Swagger\Client\Model\CatalogType [optional]
quartz \Swagger\Client\Model\CatalogType [optional]
rabbit \Swagger\Client\Model\CatalogType [optional]
rail_direction \Swagger\Client\Model\CatalogType [optional]
redstone_power int [optional]
represented_item \Swagger\Client\Model\ItemStack [optional]
represented_player string [optional]
respawn_locations map[string,\Swagger\Client\Model\Location] [optional]
sand \Swagger\Client\Model\CatalogType [optional]
sand_stone \Swagger\Client\Model\CatalogType [optional]
screaming bool [optional]
seamless bool [optional]
shatters bool [optional]
sheared bool [optional]
shrub \Swagger\Client\Model\CatalogType [optional]
sign string[] [optional]
silent bool [optional]
sitting bool [optional]
skin string [optional]
skull \Swagger\Client\Model\CatalogType [optional]
slab \Swagger\Client\Model\CatalogType [optional]
sleeping bool [optional]
slime \Swagger\Client\Model\SlimeData [optional]
sneaking bool [optional]
snow bool [optional]
spawn \Swagger\Client\Model\CatalogType [optional]
sprinting bool [optional]
stair_shape \Swagger\Client\Model\CatalogType [optional]
statistics \Swagger\Client\Model\Stat[] [optional]
stone \Swagger\Client\Model\CatalogType [optional]
stored_enchantments \Swagger\Client\Model\Enchantment[] [optional]
structure \Swagger\Client\Model\StructureData [optional]
stuck_arrows int [optional]
tamed \Swagger\Client\Model\TameableData [optional]
target \Swagger\Client\Model\Vector3d [optional]
trades \Swagger\Client\Model\TradeOffer[] [optional]
tree \Swagger\Client\Model\CatalogType [optional]
vehicle \Swagger\Client\Model\VehicleData [optional]
wall \Swagger\Client\Model\CatalogType [optional]
wet bool [optional]
wires \Swagger\Client\Model\WireAttachmentData [optional]
accepts_items \Swagger\Client\Model\AcceptsItems [optional]
applicable_effect \Swagger\Client\Model\PotionEffect[] [optional]
armor_slot_type \Swagger\Client\Model\ArmorSlotType [optional]
armor_type \Swagger\Client\Model\CatalogType [optional]
blast_resistance double [optional]
burning_fuel int [optional]
damage_absorption int [optional]
efficiency double [optional]
equipment_type \Swagger\Client\Model\CatalogType [optional]
equiptment_slot_type \Swagger\Client\Model\EquipmentSlotType [optional]
eye_height double [optional]
eye_location \Swagger\Client\Model\Vector3d [optional]
fluid_temperature int [optional]
fluid_viscosity int [optional]
food_restoration int [optional]
full_block_selection_box bool [optional]
gravity_affected bool [optional]
ground_luminance double [optional]
gui_id \Swagger\Client\Model\GuiIdProperty [optional]
hardness double [optional]
held_item \Swagger\Client\Model\CatalogType [optional]
identifiable \Swagger\Client\Model\Identifiable [optional]
indirectly_powered bool [optional]
instrument \Swagger\Client\Model\CatalogType [optional]
inventory_capacity \Swagger\Client\Model\InventoryCapacity [optional]
inventory_dimension \Swagger\Client\Model\InventoryDimension [optional]
inventory_title \Swagger\Client\Model\InventoryTitle [optional]
light_emission int [optional]
matter string [optional]
passable bool [optional]
record \Swagger\Client\Model\CatalogType [optional]
replaceable bool [optional]
saturation_property double [optional]
sky_luminance double [optional]
slot_index \Swagger\Client\Model\SlotIndex [optional]
slot_pos \Swagger\Client\Model\SlotPos [optional]
slot_side \Swagger\Client\Model\SlotSide [optional]
smeltable bool [optional]
solid_cube bool [optional]
statistics_tracked bool [optional]
surrogate_block bool [optional]
temperature double [optional]
tool_type \Swagger\Client\Model\CatalogType [optional]
unbreakable bool [optional]
use_limit int [optional]

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