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Entity.md

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Entity

Properties

Name Type Description Notes
link string The API link that can be used to obtain more information about this object
location \Swagger\Client\Model\Location The current location of the entity
rotation \Swagger\Client\Model\Vector3d The current rotation of the entity
scale \Swagger\Client\Model\Vector3d The current scale of the entity
type \Swagger\Client\Model\CatalogType The type of entity
uuid string The unique UUID of the entity
velocity \Swagger\Client\Model\Vector3d The current velocity of the entity
inventory \Swagger\Client\Model\Inventory [optional]
absorption double [optional]
age \Swagger\Client\Model\AgeableData [optional]
aggressive bool [optional]
ai_enabled bool [optional]
anger_level int [optional]
armor_stand \Swagger\Client\Model\ArmorStandData [optional]
art \Swagger\Client\Model\CatalogType [optional]
attached bool [optional]
author string [optional]
axis string [optional]
banner \Swagger\Client\Model\BannerData [optional]
beacon \Swagger\Client\Model\BeaconData [optional]
big_mushroom \Swagger\Client\Model\CatalogType [optional]
block \Swagger\Client\Model\BlockState [optional]
breathing \Swagger\Client\Model\BreathingData [optional]
breedable bool [optional]
brewing_stand \Swagger\Client\Model\BrewingStandData [optional]
brick \Swagger\Client\Model\CatalogType [optional]
career \Swagger\Client\Model\Career [optional]
charged bool [optional]
coal \Swagger\Client\Model\CatalogType [optional]
color \Swagger\Client\Model\Color [optional]
command \Swagger\Client\Model\CommandData [optional]
comparator \Swagger\Client\Model\CatalogType [optional]
connected_direction string[] [optional]
cooked_fish \Swagger\Client\Model\CatalogType [optional]
cooldown int [optional]
critical_hit bool [optional]
custom_name bool [optional]
damage double [optional]
damageable \Swagger\Client\Model\DamageableData [optional]
decayable bool [optional]
delay int [optional]
despawn_delay \Swagger\Client\Model\DespawnDelayData [optional]
direction string [optional]
dirt \Swagger\Client\Model\CatalogType [optional]
disarmed bool [optional]
disguised_block \Swagger\Client\Model\CatalogType [optional]
display_name string [optional]
dominant_hand \Swagger\Client\Model\CatalogType [optional]
double_plant \Swagger\Client\Model\CatalogType [optional]
drops bool [optional]
durability \Swagger\Client\Model\DurabilityData [optional]
dye \Swagger\Client\Model\DyeColor [optional]
enchantments \Swagger\Client\Model\Enchantment[] [optional]
end_gateway \Swagger\Client\Model\EndGatewayData [optional]
exp_orb int [optional]
experience \Swagger\Client\Model\ExperienceHolderData [optional]
expire_ticks int [optional]
explosion_radius int [optional]
extended bool [optional]
fall_distance float [optional]
falling_block \Swagger\Client\Model\FallingBlockData [optional]
filled bool [optional]
firework_effects \Swagger\Client\Model\FireworkEffect[] [optional]
firework_rocket \Swagger\Client\Model\FireworkRocketData [optional]
fish \Swagger\Client\Model\CatalogType [optional]
flammable bool [optional]
fluid \Swagger\Client\Model\FluidStack [optional]
fluid_level int [optional]
fluid_tanks map[string,\Swagger\Client\Model\FluidStack[]] [optional]
flying bool [optional]
flying_ability bool [optional]
food \Swagger\Client\Model\FoodData [optional]
furnace \Swagger\Client\Model\FurnaceData [optional]
fuse \Swagger\Client\Model\FuseData [optional]
game_mode \Swagger\Client\Model\GameMode [optional]
generation int [optional]
glowing bool [optional]
golden_apple \Swagger\Client\Model\CatalogType [optional]
griefs bool [optional]
growth \Swagger\Client\Model\GrowthData [optional]
health \Swagger\Client\Model\HealthData [optional]
hide \Swagger\Client\Model\HideData [optional]
hinge \Swagger\Client\Model\CatalogType [optional]
horse \Swagger\Client\Model\HorseData [optional]
igniteable \Swagger\Client\Model\IgniteableData [optional]
in_wall bool [optional]
invisibility \Swagger\Client\Model\InvisibilityData [optional]
invulnerability \Swagger\Client\Model\InvulnerabilityData [optional]
joined \Swagger\Client\Model\JoinData [optional]
knockback int [optional]
layer int [optional]
leash \Swagger\Client\Model\LeashData [optional]
lock_token string [optional]
log_axis \Swagger\Client\Model\CatalogType [optional]
lore string[] [optional]
minecart_block \Swagger\Client\Model\MinecartBlockData [optional]
mob_spawner \Swagger\Client\Model\MobSpawnerData [optional]
moisture int [optional]
note \Swagger\Client\Model\CatalogType [optional]
occupied bool [optional]
ocelot \Swagger\Client\Model\CatalogType [optional]
open bool [optional]
pages string[] [optional]
passengers string[] [optional]
persists bool [optional]
pickup_delay \Swagger\Client\Model\PickupDelayData [optional]
pickup_rule \Swagger\Client\Model\CatalogType [optional]
pig_saddle bool [optional]
piston \Swagger\Client\Model\CatalogType [optional]
placeable_on \Swagger\Client\Model\CatalogType[] [optional]
plant \Swagger\Client\Model\CatalogType [optional]
player_created bool [optional]
playing bool [optional]
portion \Swagger\Client\Model\CatalogType [optional]
potion_effects \Swagger\Client\Model\PotionEffect[] [optional]
powered bool [optional]
prismarine \Swagger\Client\Model\CatalogType [optional]
quartz \Swagger\Client\Model\CatalogType [optional]
rabbit \Swagger\Client\Model\CatalogType [optional]
rail_direction \Swagger\Client\Model\CatalogType [optional]
redstone_power int [optional]
represented_item \Swagger\Client\Model\ItemStack [optional]
represented_player string [optional]
respawn_locations map[string,\Swagger\Client\Model\Location] [optional]
sand \Swagger\Client\Model\CatalogType [optional]
sand_stone \Swagger\Client\Model\CatalogType [optional]
screaming bool [optional]
seamless bool [optional]
shatters bool [optional]
sheared bool [optional]
shrub \Swagger\Client\Model\CatalogType [optional]
sign string[] [optional]
silent bool [optional]
sitting bool [optional]
skin string [optional]
skull \Swagger\Client\Model\CatalogType [optional]
slab \Swagger\Client\Model\CatalogType [optional]
sleeping bool [optional]
slime \Swagger\Client\Model\SlimeData [optional]
sneaking bool [optional]
snow bool [optional]
spawn \Swagger\Client\Model\CatalogType [optional]
sprinting bool [optional]
stair_shape \Swagger\Client\Model\CatalogType [optional]
statistics \Swagger\Client\Model\Stat[] [optional]
stone \Swagger\Client\Model\CatalogType [optional]
stored_enchantments \Swagger\Client\Model\Enchantment[] [optional]
structure \Swagger\Client\Model\StructureData [optional]
stuck_arrows int [optional]
tamed \Swagger\Client\Model\TameableData [optional]
target \Swagger\Client\Model\Vector3d [optional]
trades \Swagger\Client\Model\TradeOffer[] [optional]
tree \Swagger\Client\Model\CatalogType [optional]
vehicle \Swagger\Client\Model\VehicleData [optional]
wall \Swagger\Client\Model\CatalogType [optional]
wet bool [optional]
wires \Swagger\Client\Model\WireAttachmentData [optional]
accepts_items \Swagger\Client\Model\AcceptsItems [optional]
applicable_effect \Swagger\Client\Model\PotionEffect[] [optional]
armor_slot_type \Swagger\Client\Model\ArmorSlotType [optional]
armor_type \Swagger\Client\Model\CatalogType [optional]
blast_resistance double [optional]
burning_fuel int [optional]
damage_absorption int [optional]
efficiency double [optional]
equipment_type \Swagger\Client\Model\CatalogType [optional]
equiptment_slot_type \Swagger\Client\Model\EquipmentSlotType [optional]
eye_height double [optional]
eye_location \Swagger\Client\Model\Vector3d [optional]
fluid_temperature int [optional]
fluid_viscosity int [optional]
food_restoration int [optional]
full_block_selection_box bool [optional]
gravity_affected bool [optional]
ground_luminance double [optional]
gui_id \Swagger\Client\Model\GuiIdProperty [optional]
hardness double [optional]
held_item \Swagger\Client\Model\CatalogType [optional]
identifiable \Swagger\Client\Model\Identifiable [optional]
indirectly_powered bool [optional]
instrument \Swagger\Client\Model\CatalogType [optional]
inventory_capacity \Swagger\Client\Model\InventoryCapacity [optional]
inventory_dimension \Swagger\Client\Model\InventoryDimension [optional]
inventory_title \Swagger\Client\Model\InventoryTitle [optional]
light_emission int [optional]
matter string [optional]
passable bool [optional]
record \Swagger\Client\Model\CatalogType [optional]
replaceable bool [optional]
saturation_property double [optional]
sky_luminance double [optional]
slot_index \Swagger\Client\Model\SlotIndex [optional]
slot_pos \Swagger\Client\Model\SlotPos [optional]
slot_side \Swagger\Client\Model\SlotSide [optional]
smeltable bool [optional]
solid_cube bool [optional]
statistics_tracked bool [optional]
surrogate_block bool [optional]
temperature double [optional]
tool_type \Swagger\Client\Model\CatalogType [optional]
unbreakable bool [optional]
use_limit int [optional]

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