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80 changes: 40 additions & 40 deletions docs/changelog.html

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<li>πŸš€ <a href="https://ifiregames.itch.io/godot-motion-matching">ifiregames.itch.io/godot-motion-matching</a></li>
<li>πŸ§ͺ <a href="https://github.com/V-Sekai/world-editor">V-Sekai/world-editor</a></li>
<li>πŸš€ <a href="https://github.com/Ughuuu/gdextension-to-module">Ughuuu/gdextension-to-module</a></li>
<li>πŸš€ Walk the dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence <a href="https://github.com/PeizhuoLi/walk-the-dog">PeizhuoLi/walk-the-dog</a> ## [Unreleased]</li>
<li>πŸš€ Walk the Dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence <a href="https://github.com/PeizhuoLi/walk-the-dog">PeizhuoLi/walk-the-dog</a></li>
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<h2 class="anchored" data-anchor-id="unreleased">[Unreleased]</h2>
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<li>🎯 1% Improvement in lods in Godot Engine (Rewrite index optimization code for maximum efficiency)[https://github.com/godotengine/godot/pull/98801]</li>
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<ul>
<li><a href="#v-sekai-changelog---november-2024" id="toc-v-sekai-changelog---november-2024" class="nav-link active" data-scroll-target="#v-sekai-changelog---november-2024">V-Sekai Changelog - November 2024</a>
<ul class="collapse">
<li><a href="#released" id="toc-released" class="nav-link" data-scroll-target="#released">[Released]</a>
<li><a href="#released" id="toc-released" class="nav-link" data-scroll-target="#released">[Released]</a></li>
<li><a href="#unreleased" id="toc-unreleased" class="nav-link" data-scroll-target="#unreleased">[Unreleased]</a>
<ul class="collapse">
<li><a href="#added" id="toc-added" class="nav-link" data-scroll-target="#added">Added</a></li>
<li><a href="#fixed" id="toc-fixed" class="nav-link" data-scroll-target="#fixed">Fixed</a></li>
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<li>πŸš€ <a href="https://ifiregames.itch.io/godot-motion-matching">ifiregames.itch.io/godot-motion-matching</a></li>
<li>πŸ§ͺ <a href="https://github.com/V-Sekai/world-editor">V-Sekai/world-editor</a></li>
<li>πŸš€ <a href="https://github.com/Ughuuu/gdextension-to-module">Ughuuu/gdextension-to-module</a></li>
<li>πŸš€ Walk the dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence <a href="https://github.com/PeizhuoLi/walk-the-dog">PeizhuoLi/walk-the-dog</a> ## [Unreleased]</li>
<li>πŸš€ Walk the Dog is a vector-quantized periodic autoencoder. It learns a disconnected 1D phase manifold that aligns motion regardless of morphologies while requiring no paired data or any joint correspondence <a href="https://github.com/PeizhuoLi/walk-the-dog">PeizhuoLi/walk-the-dog</a></li>
</ul>
</section>
<section id="unreleased" class="level2">
<h2 class="anchored" data-anchor-id="unreleased">[Unreleased]</h2>
<ul>
<li>🎯 1% Improvement in lods in Godot Engine (Rewrite index optimization code for maximum efficiency)[https://github.com/godotengine/godot/pull/98801]</li>
</ul>
<section id="added" class="level3">
<h3 class="anchored" data-anchor-id="added">Added</h3>
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