fix: distributed authority spawning prefab overrides #3160
Merged
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This PR resolves an issue discovered in NGO example (#3161) where only the session owner would use the proper base
GlobalObjectIdHash
when spawning prefab overrides. Now, all clients are treated like a host (regarding spawning and prefab overrides) and will use the baseGlobalObjectIdHash
value when sending aCreateObjectMessage
.This PR also resolves a discovered issue where a server-only
NetworkManager
instance could spawn the network prefab instance itself as opposed to making an instance of the prefab and spawning the new instance.Changelog
NetworkManager
instance would spawn the actualNetworkPrefab
'sGameObject
as opposed to creating an instance of it.Testing and Documentation
NetworkPrefabHandlerTests.NetworkPrefabHandlerClass
NetworkPrefabOverrideTests
integration test.