Direct loading and saving game data. #960
Merged
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Description
Game data loading and saving improvements:
FileBinaryReader
andFileBinaryWriter
are used for that.So, it's possible to load and save data files that larger than 2 GB.
IUndertaleSingleChunk
andIUndertale(Simple)ListChunk
interfaces.ProfileSaveEvent()
andUpdateProfile()
are running on different thread, so UI won't freeze on MD5 calculation.Other changes:
Caveats
Game data loading and saving is now more depending on disk read/write load - if disk will be used while loading/saving the data, then it will process the data longer.
Notes
Closes #520