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Tabs fixes and improvements #831
Conversation
Suggestion: Modify tabs so that new tabs only open when selected from the right click menu. |
@ToughSun14, I've already know about the second suggestion, thank you. |
It's basically what it is: the little menu that pops up when you press the right mouse button on an item in the resource list. |
…evious game data are closing
… new tab"; tabs related changes to "ExportAllRoomsToPng.csx"
Also from testing:
Also different icons for tab closing will come soon:tm:. I don't have a problem with the arrow icons. |
I believe those are out of scope for this PR... itd require quite a lot of code changes and should be done separately |
Yeah probably. Wanted to mention them nonetheless so that no one thinks that tabs won't have any issues after this PR. |
TabController
height to cut empty white rectangle.ExportAllRooms.csx
saves last opened object, and restores it after execution.Ctrl+Q
closes app,Ctrl+W
closes open tab andCtrl+Shift+W
closes all tabs.Ctrl+Shift+T
.Ctrl+Tab
switches to the next tab;Ctrl+Shift+Tab
switches to the previous one.Tab
value in debugger is displayed as{UndertaleModTool.Tab - {*OpenedObject*}}
.Other changes:
CompareNumbersConverter
.UndertaleVariable
is nowUndertaleNamedResource
(wasUndertaleResource
).