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Description
This re-adds a variant of the UndertaleAnimationCurve version check into UndertaleAnimationCurve.cs itself. (It had previously been moved to UndertaleChunks.cs to match most other chunk-parsing-based version checks.) This is because at least one game-- TS!Underswap, Demo v1.0, makes use of embedded animation curves in its sequences, which are parsed prior to the ACRV check in UndertaleChunks. Closes #1414.
Caveats
The check is imperfect, but it loads the demo in question correctly. Marking this as draft as it does cause a mismatch in object count unserialization and an associated warning.
Notes
There's definitely a possibility for the check yielding false positives or negatives, but we had it for a long time back in the day and evidently got no complaints or it would have changed more than just being moved as an optimization measure.
Also, I am amenable to re-removing the check from UndertaleChunks, as this may make that check redundant.