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The MIT License (MIT) | ||
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Copyright (c) 2015 Ulydev | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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wave | ||
============== | ||
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wave is a LÖVE sound manager with advanced audio parsing functionalities. | ||
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![demo][demo] | ||
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Setup | ||
---------------- | ||
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```lua | ||
local audio = require "wave" --require the library | ||
``` | ||
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Usage | ||
---------------- | ||
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Create a new source | ||
```lua | ||
local beep = audio:newSource("beep.wav", "static") | ||
``` | ||
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Play it | ||
```lua | ||
beep:play() | ||
``` | ||
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Parsing audio | ||
---------------- | ||
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wave allows you to parse audio files to get the "energy" of the song. This allows you to add visual effects that are synchronized with the music. | ||
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First, load and parse the audio, then set its intensity | ||
```lua | ||
music = audio:newSource("music.wav", "stream") | ||
music:parse() | ||
music:setIntensity(20) | ||
``` | ||
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Update it every frame | ||
```lua | ||
function love.update(dt) | ||
music:update(dt) | ||
end | ||
``` | ||
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Then, get the current energy of the song | ||
```lua | ||
function love.draw() | ||
love.graphics.circle(100, 100, 100+music:getEnergy()*10) | ||
end | ||
``` | ||
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Working with rhythm | ||
---------------- | ||
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wave lets you set the BPM of your song to add rhythm-based mechanics to your game. | ||
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Load the audio and set its BPM | ||
```lua | ||
music = audio:newSource("music.wav", "stream") | ||
music:setBPM(120) | ||
``` | ||
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Set a beat callback | ||
```lua | ||
music:onBeat(function() | ||
print("Beat!") | ||
end) | ||
``` | ||
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Update the music every frame | ||
```lua | ||
function love.update(dt) | ||
music:update(dt) | ||
end | ||
``` | ||
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Smooth transitions | ||
---------------- | ||
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Both **pitch** and **volume** properties of a source can be smoothly transitioned. | ||
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Set targets | ||
```lua | ||
source:setPitchTarget(1.2) | ||
source:setVolumeTarget(.5) | ||
``` | ||
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Update the source every frame | ||
```lua | ||
function love.update(dt) | ||
source:update(dt) | ||
end | ||
``` | ||
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Chaining functions | ||
---------------- | ||
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**Source** objects are passed through most of the methods. This allows you to chain function calls like so: | ||
```lua | ||
dog = audio | ||
:newSource("dog.wav", "static") | ||
:setVolume(.5) | ||
:play() | ||
``` | ||
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Methods and aliases | ||
---------------- | ||
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Create a new source | ||
```lua | ||
source = audio:newSource(path, type) | ||
``` | ||
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Play, pause, resume and stop a source | ||
```lua | ||
source:play(pitched) --if pitched == true, source will play with a slightly random pitch (useful for recurrent sounds) | ||
source:stop() | ||
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source:pause() | ||
source:resume() | ||
``` | ||
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Parse source | ||
```lua | ||
source:parse() | ||
``` | ||
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Set/get source properties | ||
```lua | ||
source:setBPM(bpm) | ||
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source:setIntensity(intensity) | ||
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source:setPitch(pitch) | ||
//-> source:getPitch() | ||
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source:setVolume(volume) | ||
//-> source:getVolume() | ||
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source:setLooping(bool) | ||
``` | ||
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Set/get source target properties (will transition smoothly) | ||
```lua | ||
source:setTargetPitch(pitch) | ||
//-> source:getTargetPitch() | ||
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source:setTargetVolume(volume) | ||
//-> source:getTargetVolume() | ||
``` | ||
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[demo]: http://s32.postimg.org/8n00sidfn/out.gif |
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io.stdout:setvbuf'no' | ||
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love.window.setTitle("Left and Right to change pitch, Space to emit sound") | ||
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audio = require "wave" --require the library | ||
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local colors = { | ||
{255, 255, 255}, | ||
{0, 0, 0} | ||
} | ||
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function love.load() | ||
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music = audio | ||
:newSource("music.wav", "stream") | ||
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:parse() | ||
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:setIntensity(20) | ||
:setBPM(120) | ||
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:setPitch(0.1) | ||
:setVolume(0) | ||
:setTargetPitch(1) | ||
:setTargetVolume(.5) | ||
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:setLooping(true) | ||
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:play() --call this when done configuring | ||
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music:onBeat(function() | ||
colors[1], colors[2] = colors[2], colors[1] | ||
end) | ||
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-- | ||
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sound = audio:newSource("sound.wav") | ||
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end | ||
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function love.update(dt) | ||
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music:update(dt) | ||
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local dir = (love.keyboard.isDown("left") and -1) or (love.keyboard.isDown("right") and 1) or 0 | ||
music:setTargetPitch(math.min(math.max(music:getTargetPitch() + dt * dir, .1), 2)) --between 0.1 and 2 | ||
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end | ||
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function love.draw() | ||
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love.graphics.setColor(colors[1]) | ||
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local _width, _height = love.graphics.getDimensions() | ||
local _energy = music:getEnergy() | ||
local _beatTime = music:getBeatTime() | ||
local _side = music:getBeat() % 2 == 1 and 1 or -1 | ||
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love.graphics.circle("fill", _width*.5, _height*.5, 50+_energy*10) | ||
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love.graphics.rectangle("fill", _width*(.5-_side*.35)-20-_energy*5, _height*.5-5-100+_beatTime*200, 40+_energy*10, 10) | ||
love.graphics.rectangle("fill", _width*(.5+_side*.35)-20-_energy*5, _height*.5-5+100-_beatTime*200, 40+_energy*10, 10) | ||
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love.graphics.setBackgroundColor(colors[2]) | ||
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end | ||
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function love.keypressed(key) | ||
if key == "space" then | ||
sound:play(true) | ||
end | ||
end |
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