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fix: Added settings for what bonus/penalty to give for each time incr…
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…ement in a task (not currently used).

But, mostly, a commit to force another attempted release, just in case npmjs works again.
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xdy committed Aug 6, 2020
1 parent a1b771b commit 163e692
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions src/module/settings.ts
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,15 @@ export const registerSettings = function ():void {
type: Number,
});

game.settings.register('twodsix', 'absoluteBonusValueForEachTimeIncrement', {
name: 'What bonus/penalty to give per each time increment change in a task.',
hint: "Leave empty to use default (+/-1). Not currently used.",
scope: 'world',
config: true,
default: -1,
type: Number,
});

//TODO Tons of settings to come. Skill-list to use, assorted rules that differ between different 2d6 rules sets (CE, CE FTL, etc)

}

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