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Graveyard Fix (#1800)
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Players can now Graveyard in the Graveyard

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Co-authored-by: SawJester <[email protected]>
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SawJester and SawJester authored Dec 23, 2024
1 parent 5e1c557 commit c72b0bb
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Showing 2 changed files with 5 additions and 3 deletions.
4 changes: 2 additions & 2 deletions Games/core/Player.js
Original file line number Diff line number Diff line change
Expand Up @@ -877,10 +877,10 @@ module.exports = class Player {
!options.shouldMeetDeadMod.bind(this.role)(meetingName, options)) ||
//
(this.alive && options.whileAlive == false) ||
(!this.alive && !options.whileDead) ||
(!this.alive && options.whileDead == false) ||
(options.unique && options.whileDead && options.whileAlive) ||
(this.alive && options.whileAliveMod == false) ||
(!this.alive && !options.whileDeadMod) ||
(!this.alive && options.whileDeadMod == false) ||
(options.unique && options.whileDeadMod && options.whileAliveMod) ||
//
(inExclusive && maxPriority > options.priority)
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4 changes: 3 additions & 1 deletion data/roles.js
Original file line number Diff line number Diff line change
Expand Up @@ -558,7 +558,9 @@ const roleData = {
alignment: "Village",
category: "Investigative",
tags: ["Investigative", "Roles"],
description: ["On Night 1 Learns that 1 of 2 players is a particular role."],
description: [
"On Night 1 Learns that 1 of 2 players is a particular role.",
],
},
Scientist: {
alignment: "Village",
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