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Went through every Village-aligned role from Watcher to Funsmith. Mostly bugfixes or extra flavor text. A few new albeit basic roles for the other alignment rosters --------- Co-authored-by: ammico <[email protected]> Co-authored-by: ultimafia-bot <[email protected]>
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Original file line number | Diff line number | Diff line change |
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const Role = require("../../Role"); | ||
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module.exports = class Ghoul extends Role { | ||
constructor(player, data) { | ||
super("Ghoul", player, data); | ||
this.alignment = "Cult"; | ||
this.cards = [ | ||
"VillageCore", | ||
"WinWithCult", | ||
"MeetingCult", | ||
"CopyActions", | ||
]; | ||
} | ||
}; |
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const Role = require("../../Role"); | ||
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module.exports = class Ritualist extends Role { | ||
constructor(player, data) { | ||
super("Ritualist", player, data); | ||
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this.alignment = "Cult"; | ||
this.cards = [ | ||
"VillageCore", | ||
"WinWithCult", | ||
"MeetingCult", | ||
"Sacrifice", | ||
]; | ||
} | ||
}; |
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const Role = require("../../Role"); | ||
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module.exports = class Shadow extends Role { | ||
constructor(player, data) { | ||
super("Shadow", player, data); | ||
this.alignment = "Cult"; | ||
this.cards = [ | ||
"VillageCore", | ||
"WinWithCult", | ||
"MeetingCult", | ||
"TrackAndWatchPlayer", | ||
]; | ||
} | ||
}; |
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const Role = require("../../Role"); | ||
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module.exports = class Ape extends Role { | ||
constructor(player, data) { | ||
super("Ape", player, data); | ||
this.alignment = "Mafia"; | ||
this.cards = [ | ||
"VillageCore", | ||
"WinWithMafia", | ||
"MeetingMafia", | ||
"CopyActions", | ||
]; | ||
} | ||
}; |
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const Role = require("../../Role"); | ||
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module.exports = class Don extends Role { | ||
constructor(player, data) { | ||
super("Don", player, data); | ||
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this.alignment = "Mafia"; | ||
this.cards = [ | ||
"VillageCore", | ||
"WinWithMafia", | ||
"MeetingMafia", | ||
"OverturnVote", | ||
]; | ||
} | ||
}; |
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const Role = require("../../Role"); | ||
const { PRIORITY_MAFIA_KILL } = require("../../const/Priority"); | ||
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module.exports = class Santista extends Role { | ||
constructor(player, data) { | ||
super("Santista", player, data); | ||
this.alignment = "Mafia"; | ||
this.cards = [ | ||
"VillageCore", | ||
"WinWithMafia", | ||
"MeetingMafia", | ||
"MeetWithMasons", | ||
]; | ||
} | ||
}; |
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const Role = require("../../Role"); | ||
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module.exports = class Apothecary extends Role { | ||
constructor(player, data) { | ||
super("Apothecary", player, data); | ||
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this.alignment = "Village"; | ||
this.cards = [ | ||
"VillageCore", | ||
"WinWithVillage", | ||
"CleanseVisitors", | ||
]; | ||
this.immunity.wolfBite = 1; | ||
} | ||
}; |
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4 changes: 2 additions & 2 deletions
4
Games/types/Mafia/roles/Village/Monitor.js → Games/types/Mafia/roles/Village/Voyeur.js
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Original file line number | Diff line number | Diff line change |
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const Card = require("../../Card"); | ||
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module.exports = class AppearAsCultist extends Card { | ||
constructor(role) { | ||
super(role); | ||
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const selfAppearance = role.name == "Occultist" ? "Villager" : "real"; | ||
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this.appearance = { | ||
self: selfAppearance, | ||
reveal: "real", | ||
condemn: "Cultist", | ||
death: "real", | ||
investigate: "Cultist", | ||
}; | ||
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this.hideModifier = { | ||
condemn: true, | ||
investigate: true, | ||
}; | ||
} | ||
}; |
2 changes: 1 addition & 1 deletion
2
...pes/Mafia/roles/cards/GuiltyAppearance.js → ...ypes/Mafia/roles/cards/AppearAsMafioso.js
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