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Context Screen User Testing

yuezhang7 edited this page Sep 15, 2021 · 1 revision

Purpose

The main purpose of this user test was to get feedback on how well the information interacts with the basic features, i.e. the content presentation at the beginning of the game and the information presentation at the end of each level. Based on the results of the test, we can check whether the presentation of our information is efficient and what could be done to improve the user experience.

Process

The following steps we did to run the user testing:

  1. Showing content presentation and level ending screen to users.
  2. Explain to users if they don't understand something.
  3. Recording feedback by using Google Docs.

Key aspects we asked in the Google Docs:

  1. Aesthetics (style, color, ect)
  2. Layout (Visual organisation)
  3. Responding to the theme
  4. Anything missing?
  5. Any other suggestions?

Feedback

User1

  • I like your colours and match on the start of the game page, just the font would be easier to read if it was bigger
  • The picture's layout is uncomplicated, as is the split of the various parts.
  • yes
  • I don't know what to do at the end of this screen, so there should be an instruction telling the user how to proceed to the next step
  • no

User2

  • yes, the text’s color is not clearly visible. bigger font size would be grateful
  • good
  • yes
  • no
  • it looks really nice

User3

  • make sure it is the correct player sprite and correct bed sprite and the wasd keys are kind of hard to see so definitely change the design of them
  • do something like this instead. Maybe the story font is a bit small compared to the images (because isnt the story meant to be a bit more of the focus than controls
  • no
  • /
  • /

User4

  • Maybe the red text is not clearly to see
  • good
  • yes
  • no
  • no

Summary and analysis

A total of four people provided feedback. In terms of layout and aesthetics, most users felt that the font in the story line was a little small and not very clear. One user felt that the player sprite were off and that the WASD keyboard could have been better designed. In addition, another user suggested that there should be an instruction telling the user how to proceed to the next step.

By gathering the feedback received, the following changes to the text screen would be better. Firstly, the story line needs to have a larger screen-to-screen ratio and a larger font. Secondly, the player sprite should be identified and used more accurately, and the player sprite needs to be smaller. Thirdly, the WASD keys need to have a clearer design, for example like a real keyboard. Finally, there should be an instruction telling the user how to proceed to the next step.

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