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Right now the same serpent is shared among all levels, and moves rather slow. Ideally, a visually different serpent is used for each level to differentiate each level further. Also, the serpent will move faster depending on what level it is, keeping the players on their toes.
Hey BasJW, I just wanted to let you know I found a bug with the serpent.
If the player presses Pause and then Continue, the serpent will more often than not stop chasing the player (but the player still takes damage on collision). I noticed there's a closed bug ticket for this here (#184 ), but I wasn't sure if this had been pushed to main yet. There's a new ticket for it here, if it hasn't (#200 )
Description
Right now the same serpent is shared among all levels, and moves rather slow. Ideally, a visually different serpent is used for each level to differentiate each level further. Also, the serpent will move faster depending on what level it is, keeping the players on their toes.
Dependencies
Milestones
Goal 1 - Increase Serpent's Speed Each Level (#168 )
Goal 2 - Change Serpent Visuals For Each Level(#167 )
Documentation
Death Wall Monster Wiki
User Testing for #168
Member
Sebastian (@BasJW)
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