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Enemies (Sprint3) #71

Closed
8 tasks done
Yiting661 opened this issue Sep 16, 2021 · 0 comments
Closed
8 tasks done

Enemies (Sprint3) #71

Yiting661 opened this issue Sep 16, 2021 · 0 comments
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approved feature Feature Ticket team 2 Team 2

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@Yiting661
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Yiting661 commented Sep 16, 2021

Description

Task: Enemies
Feature: Enemy design, animation, dispose

The enemy feature will consist of enemy design and appearance following with its own character movement. The enemies will be spawning at intervals within the multiple lanes to attack the main player character ( the player will have to tackle these encounters by switching lanes). The goal of the enemies is to restrict the player before it reaches across hurdle.

Example

  • While the player reaches the encountering region of enemies. It will have to dodge the enemies before getting trapped into the situation where the enemy has touched the player for which it will lose its health by a certain amount (Added boss enemy). The movement of enemies would be from the right side of the screen and towards the player on the left side, within the lane.

Dependencies

Map generation

  • Enemy positions will depend upon the map layout for example ( Enemies positioned at multiple lanes ).

Player Interaction

  • Every time the player touches the enemies, it will impact in reducing health.
  • The player needs to defeat regular enemies with one attack or with multiple (double) attacks.

Milestones

Sprint3

List of steps that need to be completed for this task.

  • Step 1 (Sept. 19)
  • Step 2 (Sept. 22)
  • Step 3 (Sept. 28)
  • Step 4 (Oct.1 )
  • Step 5 (Octt. 3)
  • Step 6 (Octt. 4)

Completion Deadline: Oct. 5

Details

  • Step 1- Resize ememies (Sept. 19)
  • Step 2- Fix the conflict with the health system (Sept. 22)
  • Step 3- Add fourth enemy (Oct. 28)
  • Step 4- Design enemies’ dispose (Oct. 1)
  • Step 5- Testing (Oct. 3)
  • Step 6- Final check (Oct. 4)
  • Sprint 2 submission (Oct. 5)

Documentation

Enemy Design

User Testing

Member

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