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The enemy feature will consist of enemy design and appearance following with its own character movement. The enemies will be spawning at intervals within the multiple lanes to attack the main player character ( the player will have to tackle these encounters by switching lanes). The goal of the enemies is to restrict the player before it reaches across hurdle.
Example
While the player reaches the encountering region of enemies. It will have to dodge the enemies before getting trapped into the situation where the enemy has touched the player for which it will lose its health by a certain amount (Added boss enemy). The movement of enemies would be from the right side of the screen and towards the player on the left side, within the lane.
Description
Task: Enemies
Feature: Enemy design, animation, dispose
The enemy feature will consist of enemy design and appearance following with its own character movement. The enemies will be spawning at intervals within the multiple lanes to attack the main player character ( the player will have to tackle these encounters by switching lanes). The goal of the enemies is to restrict the player before it reaches across hurdle.
Example
Dependencies
Map generation
Player Interaction
Milestones
Sprint3
List of steps that need to be completed for this task.
Completion Deadline: Oct. 5
Details
Documentation
Enemy Design
User Testing
https://github.com/UQdeco2800/2021-ext-studio-1/wiki/Enemies-user-testing-and-test-plan-3
...
Member
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