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Game Object Scaling Information
Prodygy edited this page Nov 16, 2012
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6 revisions
The following is transformation information regarding certain game objects so that we can have parity between the game engine and augmented reality.
Game Board Size:
- 2000 units by 2000 units [Goes from -1000 to 1000 with (0, 0) at the center]
Game Tiles:
- Size: 250 units x 250 units [8 tiles by 8 tiles for a total of 64 tiles]
Turrets:
- Base/Shell (tower_bot.blend):
- Position: (0, 73.63813, 0)
- Rotation: (270, 0, 0) [Note: this rotation is probably unnecessary since it's a square base]
- Scale: (20, 20, 40)
- Top (tower_top.blend):
- Position: (0, 216.9821, 2.338379)
- Rotation: This will be changing on-the-fly as the turret tracks the player
- Scale: (20, 20, 20)
Shell (Turret Bullet) (tower_shell.blend)
- Position: (0, 0, 0)
- Rotation: (0, 0, 0) [If this produces undesirable results, try (270, 0, 0) or (180, 0, 0) instead]
- Scale: (5, 5, 5)
Battery
- Position: (0, 0, 0)
- Rotation: (90, 0, 0) [You can probably get by with (0, 0, 0)]
- Scale: (15, 15, 15)
Fireball [Note: We don't have a model for this yet, so this may change]
- Position: (0, 0, 0)
- Rotation: (0, 0, 0)
- Scale: (20, 20, 20)
Robot
- Position: (0, 0, 0)
- Rotation: (0, 0, 0)
- Scale: (20, 20, 20)