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Game Object Scaling Information

Prodygy edited this page Nov 16, 2012 · 6 revisions

The following is transformation information regarding certain game objects so that we can have parity between the game engine and augmented reality.

Game Board Size:

  • 2000 units by 2000 units [Goes from -1000 to 1000 with (0, 0) at the center]

Game Tiles:

  • Size: 250 units x 250 units [8 tiles by 8 tiles for a total of 64 tiles]

Turrets:

  • Base/Shell (tower_bot.blend):
    • Position: (0, 73.63813, 0)
    • Rotation: (270, 0, 0) [Note: this rotation is probably unnecessary since it's a square base]
    • Scale: (20, 20, 40)
  • Top (tower_top.blend):
    • Position: (0, 216.9821, 2.338379)
    • Rotation: This will be changing on-the-fly as the turret tracks the player
    • Scale: (20, 20, 20)

Shell (Turret Bullet) (tower_shell.blend)

  • Position: (0, 0, 0)
  • Rotation: (0, 0, 0) [If this produces undesirable results, try (270, 0, 0) or (180, 0, 0) instead]
  • Scale: (5, 5, 5)

Battery

  • Position: (0, 0, 0)
  • Rotation: (90, 0, 0) [You can probably get by with (0, 0, 0)]
  • Scale: (15, 15, 15)

Fireball [Note: We don't have a model for this yet, so this may change]

  • Position: (0, 0, 0)
  • Rotation: (0, 0, 0)
  • Scale: (20, 20, 20)

Robot

  • Position: (0, 0, 0)
  • Rotation: (0, 0, 0)
  • Scale: (20, 20, 20)