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need to update, remove old examples and very old perf results for now
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Twinklebear committed May 12, 2021
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## Rendering Examples

For an example of integration with [glium](https://github.com/tomaka/glium) to
make a simple OBJ viewer, check out [tobj viewer](https://github.com/Twinklebear/tobj_viewer).

A sample image from the viewer is shown below. The [Rungholt](http://graphics.cs.williams.edu/data/meshes.xml)
model can be found on Morgan McGuire’s meshes page and was originally built by
kescha.

The Rungholt model is reasonably large (6.7M triangles, 12.3M vertices) and is
loaded in ~7.47s using a peak of ~1.1GB of memory on a Windows 10 machine with
an i7-4790k and 16GB of 1600Mhz DDR3 RAM with `tobj 0.1.1` on `rustc 1.6.0`.

![Rungholt](http://i.imgur.com/wImyNG4.png)

For an example of integration within a ray tracer, check out tray\_rust’s
[mesh module](https://github.com/Twinklebear/tray_rust/blob/master/src/geometry/mesh.rs).

The Stanford Buddha and Dragon from the [Stanford 3D Scanning Repository](http://graphics.stanford.edu/data/3Dscanrep/)
both load quite quickly.

The Rust logo model was made by [Nylithius on BlenderArtists](http://blenderartists.org/forum/showthread.php?362836-Rust-language-3D-logo).

The materials used are from the [MERL BRDF Database](http://www.merl.com/brdf/).

![Rust Logo with friends](http://i.imgur.com/E1ylrZW.png)

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