This repository was archived by the owner on Nov 13, 2022. It is now read-only.
Release 0.0.16 -Episode V - WAR!
Pre-release
Pre-release
Release 0.0.16 is one of the largest releases in a while.
From pixelbath (https://github.com/pixelbath/):
- All new Start up screen! Looks amazing.
- Default font is now smaller, leaving much more room for messages in Terminal Screen.
- Added a tint(String color) method.
The API has gone through a number of changes in regards to graphics.
- spriteSc has been upgraded adding a size param.
- Some bugs in spriteSc have been fixed.
- New sprite method taking ArrayList of ID's.
- Draw calls and other graphics api methods have been updated with a new Color override.
- Color is now a native object in Leikr! With commands getColor(String) and getColor(int)
- getPixel(x,y) now returns a Color object.
- getPixel(x,y) had a bug where y was off by 1 pixel. That was fixed.
- TerminalScreen has seen a few updates to the commands provided, and a bug fixed with loading newly generated projects.
- Custom Program Properties and asset folders are no longer required to run.
- Tools are now their own program type inside Data/Tools/
- create(String[] args) is now available as a replacement to create() for passing in arguments from TerminalScreen
- New Program Generator has gone through significant updates to provide an easier way to generate new projects. Includes a template option from Data/Templates/
- collides method was broken. Fixed now.
- Layer options to maps are now available!
- Sprite draw limit is now 128, because 2048 was ridiculous for this system.
- Added/Fixed the about command to return all the program properties info.
- Added an update() option that does not require a delta.
- audio was behaving oddly, made a few bug fixes to that.
- Removed the unnecessary JVM param to limit memory usage. (Caused crashes using Gif recorder).
- Added a wiki command to open the wiki on the TerminalScreen
And I am sure many other small bugfixes and enhancements overall that I missed. This is a really exciting update because it has had the most amount of community contributed feedback and code.
I am really excited to see where things go from here!