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Why "timesteps = horizon_length * max_epochs" ? #108

Answered by Toni-SM
berttggg asked this question in Q&A
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Hi @berttggg

rl_games counts (for statistics) the timesteps of each parallel environment (num_actors) independently, while skrl does it for the whole task (where calling env.step(...) executes a timestep for all parallel environments in one go).

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@Toni-SM
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