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Migrating to Godot 4 and gdext #1

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This PR aims to migrate this project from using Godot 3 to Godot 4.

Since this project also uses godot-rust to create godot native bindings, this library has been change for complete in this Godot major release, being a new library. Now, instead of gdnative is known as gdext.

By the way, this means that almost all the Rust source code is affected, so this will be a long-term job, since my main worry is to mantain the codebase healty and addecuate it to the code standards in [Zero Day Code](https://github.com/zero_day_code]

Therefore, not only will be changes in the godot-rust bindings, but also in the metafiles of the project, the rudimentary automatation on the build system, etc.

@TheRustifyer TheRustifyer changed the title Migrate-godot-v4 Migrating to Godot 4 and gdext Dec 22, 2023
@TheRustifyer TheRustifyer marked this pull request as ready for review December 22, 2023 19:19
@TheRustifyer TheRustifyer self-assigned this Dec 23, 2023
@TheRustifyer TheRustifyer added refactor enhancement New feature or request labels Dec 23, 2023
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