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More resources & ores from GCyR planets #939
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Yeah I've noticed that people have been struggling with Arsenic - hopefully making it appear more often in its own vein should help. Don't forget that Cobaltite also works as a source, though! EDIT: Arsenic is planned to be made more common in the next Gregtech: Modern update. |
This causes errors in KJS or other difficult-to-troubleshoot issues, | ||
so we first update this old file to something nonfunctional as you see here | ||
and THEN delete it in the next patch after. |
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@Xefyr0 Does that mean it would also work when someone skips the two updates? Otherwise, I'm afraid it wouldn't happen as rarely as we might think.
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No, it wouldn't.
It was an attempt to mitigate the problems that arose when people updated the modpack as per this suggestion, but I don't think I'm going to continue with the idea since:
- It's a problem with launchers, and trying to fix it from our end will require a lot of extra work
- Any effort we put in to fix it on our end won't matter if someone makes a mistake in one commit
- CF launchers do not have this issue (Prism too, as of the 9.0 update)
So I'm thinking the best way forward is to forego this approach and encourage people to switch launchers if they have this issue in the future
… generate in all pack modes
…dd surface indicator
…y overwritten anyways
This fixes it.
…more per vein instead of more veins
… the issue in the first place
This PR is intended to make GCyR planets worth more than a 1-time visit, boost ore veins of materials people struggle to get, and clean up related script files.
I have started work on collection & distillation of planetary atmospheres as well, but the materials they would provide are far more effectively acquired through other means. Let me know if this is something that's desired or if mining & pumping on other planets is sufficient.