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Genesis Peaceful Playthrough Compatibility #775

Merged
merged 44 commits into from
Sep 28, 2024
Merged

Genesis Peaceful Playthrough Compatibility #775

merged 44 commits into from
Sep 28, 2024

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inigmatus
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@inigmatus inigmatus commented Sep 25, 2024

Currently it is not possible for peaceful players to complete Genesis quests in Genesis alone. To fix this entirely:

Universal for all modes: Normal, Hard, and Harder:

  • Added craftable Lost City Cake recipe for transport to the Lost City. Refill requires diamond.
  • Updated Emergency Items, and rechargeables to include Lost City Cake for Dimensional Transport.
  • Updated quest descriptions for Genesis, and Cake Based Dimensional Transit accordingly.
  • Renamed Lost Cities and Registering Homes to just Registering Homes and removed bed requirement and reward, as Lost City access is now accessible from the start via Lost City Cake.
  • Moved Electromagnet to The Beginning with Autoclave requirement since current recipe demands it.
  • Moved Inspector Gadget to Early Game with LV Emitter and HV Power requirements since current recipes demand it.

Tested all the above without issues in standard, normal, hard, and harder.

Update telepastries-common.toml
@inigmatus
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inigmatus commented Sep 26, 2024

These changes have a good consensus of devs and players behind them.

Current recipe for gadgets was changed in 0.9.1 forcing them further out of the reach of Genesis completion.

I personally disagree with overly greggifying Inspector Gadget, and recommend we look at changing it back to Ender Pearls thus moving gadgets to The Beginning rather than Early Game. But for now this push leaves that alone and adapts to the new recipe and bumps it up even higher to Early Game where it can be completed after LV Emitter and HV Power.

@inigmatus
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I also include here updates to README and FAQs to answer a common question: how to upgrade one's Monifactory server.

@inigmatus
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Updated Registering Homes to include reference to JourneyMap, since awareness of JourneyMap is rather lacking by players, heh.

@inigmatus
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Grammar fix.

@ThePansmith
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ThePansmith commented Sep 26, 2024

...I personally disagree with overly greggifying Inspector Gadget...

Was xef's idea while EB was out of commission, and tbh now that EB is back in the pack, not much reason to keep the higher cost recipe. I'm fine with it being reverted to default recipes (except for the ones touched by HM recipe changes)

@inigmatus
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inigmatus commented Sep 26, 2024

nvm. 775 is good to go. ill look at reverting Inspector Gadgets recipes later if there is a demand for it.

@klaborda
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klaborda commented Sep 26, 2024

nvm. 775 is good to go. ill look at reverting Inspector Gadgets recipes later if there is a demand for it.

Please revert <3 I actually crafted some of the gadgets before updating since I saw the PR 😬 Granted, I could look at making a PR later too (workload permitting on my end)

@inigmatus
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inigmatus commented Sep 26, 2024

Please revert <3 I actually crafted some of the gadgets before updating since I saw the PR 😬 Granted, I could look at making a PR later too (workload permitting on my end)

775 still good for merge if we don't revert IG recipes.

@inigmatus
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inigmatus commented Sep 27, 2024

Welp, 0.9.3 revert didn't go as planned. So new pull #796 is in to revert the revert so #775 can get merged.

This #775 pull is ready for merge once #796 is accepted.

For now, let's keep IG costs universalized across all modes and in Early Game. I will look at moving IG to The Beginning for Normal mode in a future unrelated PR.

@ThePansmith ThePansmith merged commit 1071f88 into ThePansmith:main Sep 28, 2024
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3 participants