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removes Machine press mode from Machine press. replaces with forming (#…
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…792)

* fixes one machine

ngl having one mode for a machine is stupid. sorry @WithersChat  but this makes way more sense from a game design for a machine that already had 4 modes.

* material press tab is kil

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Co-authored-by: Spicierspace153 <[email protected]>
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Spicierspace153 and Spicierspace153 authored Sep 27, 2024
1 parent 3128650 commit 69385f7
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion kubejs/server_scripts/Netherite.js
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ ServerEvents.recipes(event => {
.blastFurnaceTemp(12000)

//Activated Nethline
event.recipes.gtceu.large_material_press('inert_nether_compound_ingot')
event.recipes.gtceu.forming_press('inert_nether_compound_ingot')
.itemInputs('gtceu:hot_europium_ingot', '16x kubejs:wither_bone', '4x gtceu:dark_soularium_dust', '4x kubejs:primal_mana')
.itemOutputs('kubejs:inert_nether_compound_ingot')
.duration(300)
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2 changes: 1 addition & 1 deletion kubejs/startup_scripts/Multiblock_Registry.js
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ GTCEuStartupEvents.registry('gtceu:recipe_type', event => {

GTCEuStartupEvents.registry('gtceu:machine', event => {

GCyMMachines.LARGE_MATERIAL_PRESS.setRecipeTypes([GTRecipeTypes.BENDER_RECIPES, GTRecipeTypes.COMPRESSOR_RECIPES, GTRecipeTypes.FORGE_HAMMER_RECIPES, GTRecipeTypes.FORMING_PRESS_RECIPES, GTRecipeTypes.get('large_material_press')])
GCyMMachines.LARGE_MATERIAL_PRESS.setRecipeTypes([GTRecipeTypes.BENDER_RECIPES, GTRecipeTypes.COMPRESSOR_RECIPES, GTRecipeTypes.FORGE_HAMMER_RECIPES, GTRecipeTypes.FORMING_PRESS_RECIPES])

// Normal mode-exclusive multis
if (!isHardMode) {
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