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Add directives around Android-specific code so game can compile for W…
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…indows.
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TehCupcakes committed Jan 25, 2017
1 parent f69112b commit 27dbdcb
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Showing 82 changed files with 1,116 additions and 17 deletions.
2 changes: 2 additions & 0 deletions Assets/Scripts/Achieve.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,11 +25,13 @@ public class Achieve : MonoBehaviour {

public static void UnlockAchievement(Achievement achievementId)
{
#if UNITY_ANDROID
if (PlayGamesPlatform.Instance.IsAuthenticated() && AchievementIds.ContainsKey(achievementId))
{
Social.ReportProgress(AchievementIds[achievementId], 100, (bool success) => {
// handle success or failure
});
}
#endif
}
}
2 changes: 2 additions & 0 deletions Assets/Scripts/GameOver.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,13 +21,15 @@ void Awake ()
playMusic = menuUI.GetComponent<PlayMusic>();
sceneToStart = menuUI.GetComponent<StartOptions>().sceneToStart;
}
#if UNITY_ANDROID
GameObject GPObject = GameObject.Find("GooglePlayManager");
if(GPObject != null)
{
bool loggedIn = Social.Active.GetType() == typeof(PlayGamesPlatform) && Social.localUser.authenticated;
GPM = GPObject.GetComponent<GooglePlayManager>();
GPM.UpdateUI(loggedIn);
}
#endif
}

// Use this for initialization
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2 changes: 2 additions & 0 deletions Assets/Scripts/GooglePlayLogin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ public class GooglePlayLogin : MonoBehaviour {

private void Start()
{
#if UNITY_ANDROID
if(Social.Active.GetType() == typeof(PlayGamesPlatform) && Social.localUser.authenticated)
{
gameObject.GetComponent<Image>().sprite = LoggedInImage;
Expand All @@ -19,6 +20,7 @@ private void Start()
{
gameObject.GetComponent<Image>().sprite = LoggedOutImage;
}
#endif
}

public void Activate()
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14 changes: 11 additions & 3 deletions Assets/Scripts/GooglePlayManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ public class GooglePlayManager : MonoBehaviour

void Start()
{
#if UNITY_ANDROID
if (Application.platform == RuntimePlatform.Android)
{
#if UNITY_EDITOR
Expand All @@ -25,10 +26,12 @@ void Start()
LogIn();
}
}
#endif
}

public void ToggleLogin()
{
#if UNITY_ANDROID
if(Social.Active.GetType() == typeof(PlayGamesPlatform) && Social.localUser.authenticated)
{
OnLogOut();
Expand All @@ -37,6 +40,7 @@ public void ToggleLogin()
{
LogIn();
}
#endif
}

/// <summary>
Expand Down Expand Up @@ -75,7 +79,9 @@ public void OnShowAchievements()
/// </summary>
public void OnShowLeaderBoard()
{
((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(leaderboard); // Show current (Active) leaderboard
#if UNITY_ANDROID
((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(leaderboard); // Show current (Active) leaderboard
#endif
}

/// <summary>
Expand Down Expand Up @@ -104,13 +110,15 @@ public void OnAddScoreToLeaderBoard(int score)
/// </summary>
public void OnLogOut()
{
((PlayGamesPlatform)Social.Active).SignOut();
#if UNITY_ANDROID
((PlayGamesPlatform)Social.Active).SignOut();

PlayerPrefs.SetInt("UseGooglePlayGames", 0);
PlayerPrefs.Save();

UpdateUI(false);
}
#endif
}

public void UpdateUI(bool loggedIn)
{
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12 changes: 9 additions & 3 deletions Greeter.Editor.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
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Expand All @@ -27,7 +27,7 @@
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Expand All @@ -37,7 +37,7 @@
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<ItemGroup>
Expand All @@ -55,6 +55,9 @@
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
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Expand Down Expand Up @@ -97,6 +100,9 @@
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</Reference>
Expand Down
12 changes: 9 additions & 3 deletions Greeter.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>Android:13</UnityBuildTarget>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>5.5.0f3</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
Expand All @@ -27,7 +27,7 @@
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Expand All @@ -37,7 +37,7 @@
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Expand All @@ -52,6 +52,9 @@
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Expand All @@ -67,6 +70,9 @@
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2 changes: 1 addition & 1 deletion Library/AssetImportState
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@@ -1 +1 @@
13;589824;2304;0;0
19;0;6;0;0

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