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Fix for inventory reload to actually reload the gun -.-
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OzoneH3 committed Mar 22, 2013
1 parent 54e7a16 commit b8e9127
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1 change: 1 addition & 0 deletions game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6755,6 +6755,7 @@ void game::reload(char chInput)

if (bSwitch || u.weapon.invlet == chInput) {
reload();
u.activity.moves_left = 0;
monmove();
process_activity();
}
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