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Better variable naming
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TheDark98 committed Jan 13, 2025
1 parent 0271fb1 commit b902d24
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ public class TaikoDifficultyCalculator : DifficultyCalculator


private double totalDifficultyFactor;
private double consistencyRequiredFactor;
private double lengthBonusBase;

public override int Version => 20241007;

Expand Down Expand Up @@ -129,14 +129,14 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat
double readingDifficultStrains = reading.CountTopWeightedStrains();
double staminaDifficultStrains = stamina.CountTopWeightedStrains();

consistencyRequiredFactor = Math.Max((Math.Log(10.0 + beatmap.HitObjects.Count / 1000.0) - 1.35) * 0.45 + 0.5, 1.0);
lengthBonusBase = Math.Max((Math.Log(10.0 + beatmap.HitObjects.Count / 1000.0) - 1.35) * 0.45 + 0.5, 1.0);

consistencyRequiredFactor *= isFlashlight && isHidden || !isConvert ? 1.05 : 1.0;
lengthBonusBase *= isFlashlight && isHidden || !isConvert ? 1.05 : 1.0;

rhythmRating *= LengthBonusMultiplier(consistencyRequiredFactor, rhythm.DifficultyFactor, bonus_multiplier);
readingRating *= LengthBonusMultiplier(consistencyRequiredFactor, reading.DifficultyFactor, bonus_multiplier);
colourRating *= LengthBonusMultiplier(consistencyRequiredFactor, colour.DifficultyFactor, bonus_multiplier);
staminaRating *= LengthBonusMultiplier(consistencyRequiredFactor, stamina.DifficultyFactor, bonus_multiplier);
rhythmRating *= LengthBonusMultiplier(lengthBonusBase, rhythm.DifficultyFactor, bonus_multiplier);
readingRating *= LengthBonusMultiplier(lengthBonusBase, reading.DifficultyFactor, bonus_multiplier);
colourRating *= LengthBonusMultiplier(lengthBonusBase, colour.DifficultyFactor, bonus_multiplier);
staminaRating *= LengthBonusMultiplier(lengthBonusBase, stamina.DifficultyFactor, bonus_multiplier);

double combinedRating = combinedDifficultyValue(rhythm, reading, colour, stamina, isRelax);
double starRating = rescale(combinedRating * 1.4);
Expand Down Expand Up @@ -227,7 +227,7 @@ private double combinedDifficultyValue(Rhythm rhythm, Reading reading, Colour co
weight *= 0.9;
}

difficulty *= LengthBonusMultiplier(consistencyRequiredFactor, totalDifficultyFactor, bonus_multiplier);
difficulty *= LengthBonusMultiplier(lengthBonusBase, totalDifficultyFactor, bonus_multiplier);

return difficulty;
}
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