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Powers
Command:
/rpgitem [Item] power arrow [Cooldown]
Variables:
- Cooldown: integer, default 20 ticks
Effect:
Fires an arrow on right click.
Command:
Version 1:
/rpgitem [Item] power command [Cooldown] [left/right] [Display] [Command] [Permission]
Version 2:
/rpgitem [Item] power command [Cooldown] [left/right] [Arguments]
Variables:
Version 1:
-
Cooldown: integer, no default
-
Display: string, sets tooltip display, no default
-
Command: string, no default
-
Permission: string, default none
Version 2:
- Arguments: string, | seperated list of display,command, and permission variables from version 1
Effect:
Runs command on left/right click, gives set permission for the command if a permission is set.
Command:
/rpgitem [Item] power consume
No variables
Effect:
Removes the item on right click.
Command:
/rpgitem [Item] power fireball [Cooldown]
Variables:
- Cooldown: integer, default 20 ticks
Effects:
Fires a fireball on right click.
Command:
/rpgitem [Item] power flame [Burntime]
Variables:
- Burntime: integer, in ticks, default 20 ticks
Effect:
Sets target on fire on hit.
Command:
/rpgitem [Item] power food [Food Points]
Variables:
- Food Points: integer, default 5 food points
Effect:
Consume the item and adds [Food Points] food points to the player. (As if we ate food).
Command:
/rpgitem [Item] power ice [Cooldown]
Variables:
- Cooldown: integer, default 20 ticks
Effect:
Fires an ice block on right click which will then create a box of ice on impact, the ice will slowly remove itself.
Command:
/rpgitem [Item] power knockup [Chance] [Power]
Variables:
- Chance: integer, default 20
- Power: double, default 2
Effect
Chance 1/[Chance]
, that the hit will send the target flying.
Command:
/rpgitem [Item] power lightning [Chance]
Variables:
- Chance: integer, default 2O
Effect:
Chance 1/[Chance]
, that the hit will summon a lightning upon the target.
Command:
/rpgitem [Item] power potionhit [Chance] [Duration] [Amplifier] [Effect]
Variables:
- Chance: integer, no default
- Duration: integer, no default, in ticks
- Amplifier: integer, no default, level of the effect
- Effect: string, no default, possible effects
Effect:
Applies potion effect with chance 1/[Chance]
.
Command:
/rpgitem [Item] power potionself [Cooldown] [Duration] [Amplifier] [Effect]
Variables:
- Cooldown: integer, in ticks, no default
- Duration: integer, no default, in ticks
- Amplifier: integer, no default, level of the effect
- Effect: string, no default, possible effects
Effect:
Applies potion effect on right click.
Command:
/rpgitem [Item] power potiontick [Amplifier] [Effect]
Variables:
- Amplifier: integer, no default, level of the effect
- Effect: string, no default, possible effects
Effect:
Gives the wielder the specified potion effect.
Command:
/rpgitem [Item] power rainbow [Cooldown] [Count]
Variables:
- Cooldown: integer, in ticks, default 20 ticks
- Count: integer, number of blocks, default 5
Effect:
Fires blocks of coloured wool on right click, the wool will remove itself.
Command:
/rpgitem [Item] power rumble [Cooldown] [Power] [Distance]
Variables:
- Cooldown: integer, in ticks, no default
- Power: integer, no default
- Distance: integer, no default, how far the wave travels
Effect:
Sends a shockwave through the ground and sends any hit entities flying.
Command
/rpgitem [Item] power skyhook [Material] [Distance]
Variables:
- Material: string, name of the material the skyhook will attach to, no default
- Distance: integer, no default
Effect:
Hooks onto set material, similar to Bishock's skyhook.
Command:
/rpgitem [Item] power teleport [Cooldown] [Distance]
Variables:
- Cooldown: integer, in ticks, default 20 ticks
- Distance: integer, how many blocks to teleport, default 5 blocks
Effect:
Teleports player in the direction (s)he is looking in.
Command:
/rpgitem [Item] power tntcannon [Cooldown]
Variables:
- Cooldown: integer, in ticks, default 20 ticks
Effect:
Fires active TNT on right click.