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TheCreeperOfRedstone edited this page Dec 15, 2013 · 8 revisions

Arrow

Command:
/rpgitem [Item] power arrow [Cooldown]
Variables:

  • Cooldown: integer, default 20 ticks

Effect:
Fires an arrow on right click.

Command

Command:
Version 1:
/rpgitem [Item] power command [Cooldown] [left/right] [Display] [Command] [Permission]
Version 2:
/rpgitem [Item] power command [Cooldown] [left/right] [Arguments]
Variables:
Version 1:

  • Cooldown: integer, no default

  • Display: string, sets tooltip display, no default

  • Command: string, no default

  • Permission: string, default none

Version 2:

  • Arguments: string, | seperated list of display,command, and permission variables from version 1

Effect:
Runs command on left/right click, gives set permission for the command if a permission is set.

Consume

Command:
/rpgitem [Item] power consume
No variables
Effect:
Removes the item on right click.

Fireball

Command:
/rpgitem [Item] power fireball [Cooldown]
Variables:

  • Cooldown: integer, default 20 ticks

Effects:
Fires a fireball on right click.

Flame

Command:
/rpgitem [Item] power flame [Burntime]
Variables:

  • Burntime: integer, in ticks, default 20 ticks

Effect:
Sets target on fire on hit.

Food

Command:
/rpgitem [Item] power food [Food Points]
Variables:

  • Food Points: integer, default 5 food points

Effect:
Consume the item and adds [Food Points] food points to the player. (As if we ate food).

Ice

Command:
/rpgitem [Item] power ice [Cooldown]
Variables:

  • Cooldown: integer, default 20 ticks

Effect:
Fires an ice block on right click which will then create a box of ice on impact, the ice will slowly remove itself.

Knockup

Command:
/rpgitem [Item] power knockup [Chance] [Power]
Variables:

  • Chance: integer, default 20
  • Power: double, default 2

Effect
Chance 1/[Chance], that the hit will send the target flying.

Lightning

Command:
/rpgitem [Item] power lightning [Chance]
Variables:

  • Chance: integer, default 2O

Effect:
Chance 1/[Chance], that the hit will summon a lightning upon the target.

Potion Hit

Command:
/rpgitem [Item] power potionhit [Chance] [Duration] [Amplifier] [Effect]
Variables:

  • Chance: integer, no default
  • Duration: integer, no default, in ticks
  • Amplifier: integer, no default, level of the effect
  • Effect: string, no default, possible effects

Effect:
Applies potion effect with chance 1/[Chance].

Potion Self

Command:
/rpgitem [Item] power potionself [Cooldown] [Duration] [Amplifier] [Effect]
Variables:

  • Cooldown: integer, in ticks, no default
  • Duration: integer, no default, in ticks
  • Amplifier: integer, no default, level of the effect
  • Effect: string, no default, possible effects

Effect:
Applies potion effect on right click.

Potion Tick

Command:
/rpgitem [Item] power potiontick [Amplifier] [Effect]
Variables:

  • Amplifier: integer, no default, level of the effect
  • Effect: string, no default, possible effects

Effect:
Gives the wielder the specified potion effect.

Rainbow

Command:
/rpgitem [Item] power rainbow [Cooldown] [Count]
Variables:

  • Cooldown: integer, in ticks, default 20 ticks
  • Count: integer, number of blocks, default 5

Effect:
Fires blocks of coloured wool on right click, the wool will remove itself.

Rumble

Command:
/rpgitem [Item] power rumble [Cooldown] [Power] [Distance]
Variables:

  • Cooldown: integer, in ticks, no default
  • Power: integer, no default
  • Distance: integer, no default, how far the wave travels

Effect:
Sends a shockwave through the ground and sends any hit entities flying.

Skyhook

Command
/rpgitem [Item] power skyhook [Material] [Distance]
Variables:

  • Material: string, name of the material the skyhook will attach to, no default
  • Distance: integer, no default

Effect:
Hooks onto set material, similar to Bishock's skyhook.

Teleport

Command:
/rpgitem [Item] power teleport [Cooldown] [Distance]
Variables:

  • Cooldown: integer, in ticks, default 20 ticks
  • Distance: integer, how many blocks to teleport, default 5 blocks

Effect:
Teleports player in the direction (s)he is looking in.

TNT Cannon

Command:
/rpgitem [Item] power tntcannon [Cooldown]
Variables:

  • Cooldown: integer, in ticks, default 20 ticks

Effect:
Fires active TNT on right click.

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