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Every house a province #356

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21 changes: 12 additions & 9 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,19 +2,19 @@

![mainbanner](https://user-images.githubusercontent.com/32886642/209586234-44f0d161-fe39-40c7-9ea8-6fc106547fd7.png)

TGC is a complete game overhaul that started as an attempt to merge all the various disparate HFM and HPM based submods into a single modding experience, this objective has been reached long ago. Nowadays, the team aims to improve historical accuracy and detail by adding plausible alt-history paths, immersive flavor to all nations, and designing new mechanics to make Victoria 2 feel new and refreshed again.
TGC is a complete game overhaul that started as an attempt to merge all the various disparate HFM and HPM based submods into a single modding experience; this objective was reached long ago. Nowadays, the team aims to improve historical accuracy and detail by adding plausible alt-history paths, immersive flavor to all nations, and designing new mechanics to make Victoria 2 feel new and refreshing again.

## Features
![mapbanner](https://user-images.githubusercontent.com/32886642/209995357-3bdc506f-7e02-49ba-aec1-c6a6dd6f7892.png)
![improved map](https://user-images.githubusercontent.com/32886642/209994969-e8232250-1b02-432b-b57d-8dd98b247653.png)
![improved map 2](https://user-images.githubusercontent.com/32886642/209994977-6d7af8fb-4ede-4d28-b80e-ef56144b0b52.png)

TGC has the currently largest, most accurate, and well-made Victoria II map from Vanilla and all other mods, including an expanded 25% larger map with hundreds, if not thousands, of additional provinces, an improved map projection, enhanced coastlines and borders, flavor, new pops, buildings completely revamped and fixed economy and much much more. As of our motto, "No detail in history is too small to not be represented
TGC has the currently largest, most accurate, and well-made Victoria II map from Vanilla and all other mods, including an expanded 25% larger map with hundreds, if not thousands, of additional provinces, an improved map projection, enhanced coastlines and borders, flavor, new pops, buildings completely revamped and fixed economy and much much more. As our (unofficial) motto states, "Every house a province, every man a pop, every thought a +1 prestige event."

![CultureMap Banner](https://user-images.githubusercontent.com/32886642/209599678-d02b1aed-4b38-45ab-861b-2483fbfa2d29.png)
![CultureMap1](https://user-images.githubusercontent.com/32886642/209995096-c8b0d761-ab75-49cd-bb9b-cc210ca114ff.png)

A better map requires better people living on it; TGC's superior culture map is meticulously designed to highlight the sociocultural intricacies of each location.. The assimilation mechanics have also been revamped so that the player can interact more effectively with this superior cultural map.
A better map requires better people living on it; TGC's superior culture map is meticulously designed to highlight the sociocultural intricacies of each location. The assimilation mechanics have also been revamped so that the player can interact more effectively with this superior cultural map. TGC's culture map goes into greater detail than any other Victoria 2 mod, using an approach based on accuracy and precision relevant to the mechanics of the game.

![Flavor](https://user-images.githubusercontent.com/32886642/209615095-a8aa7804-1e20-4592-aed0-f24c37543f7e.png)

Expand All @@ -23,6 +23,7 @@ A better map requires better people living on it; TGC's superior culture map is
<br>
TGC, like many other major overhauls, is no stranger to additional historical content and flavor. From fresh events and decisions to new formables and plausible alternative historical pathways, the player can pursue and satisfy their geographical and roleplay desires.
<br>
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One thing we strongly try to avoid is "railroady" content, focusing our modding efforts on a mechanical and detailed approach rather than novel-style gameplay is our focus as a team, this lets us provide with options not just to the player but also to the AI, making the game more intriguing, flexible, and unexpectable.
<br>
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Expand All @@ -34,9 +35,9 @@ When playing TGC, there are always cool "look what the AI did this time" moments

<img src="https://user-images.githubusercontent.com/32886642/209606164-6a4d50a4-da8d-489f-a5e0-d3e0e3580e58.png" align="left"/>

Banks and Universities provide the player with new playstyles and methods to spend money. Universities are costly, but they provide prestige and a steady source of research points, giving the player the opportunity to pull ahead on research and become a technological powerhouse. Development banks will assist local landowners in developing their farms and considerably increasing farming capacity, allowing the player to develop their economy by investing in RGOs rather than just industrialization, creating a never-seen before playstyle.
Banks and Universities provide the player with new playstyles and methods to spend money. ***Universities*** are costly, but they provide prestige and a steady source of research points, giving the player the opportunity to pull ahead on research and become a technological powerhouse. ***Development Banks*** will assist local landowners in developing their farms and considerably increasing farming capacity, allowing the player to develop their economy by investing in RGOs rather than just industrialization, creating a never-seen before playstyle.

Our two new PoPs: Pioneers and Tribesmen allow for a never-seen experience when it comes to expanding and colonizing new lands. Pioneers, who are usually seen in lands ripe for colonization are a special pop that can work as both a farmer and a soldier, a worker always ready to get his trusty rifle and protect his land. Tribesmen are similarily unique PoPs, in the sense that they are harder to integrate into western society, and have no plans in working with settlers. Why would a native pick up a hoe and start farming as soon as someone steps into their lands? These two new PoPs open room to vast possibilities in terms of flavor, immersion, and gameplay, something which you may never see in any other mod.
Our two new PoPs (Pioneers and Tribesmen) allow for a never-seen experience when it comes to expanding and colonizing new lands. ***Pioneers***, who are usually seen in lands ripe for colonization are a special pop that can work as both a farmer and a soldier, a worker always ready to get his trusty rifle and protect his land. ***Tribesmen*** are similarily unique PoPs, in the sense that they are harder to integrate into western society, and have no plans in working with settlers. Why would a native pick up a hoe and start farming as soon as someone steps into their lands? These two new PoPs open room to vast possibilities in terms of flavor, immersion, and gameplay, something which you may never see in any other mod.

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Expand All @@ -49,22 +50,22 @@ TGC's Economy won't stagnate, quite the contrary, it will get stronger as the ga
![polling](https://user-images.githubusercontent.com/32886642/209735696-2d36c43b-fdb0-497c-a7ae-c9983106f57d.png)
![Community](https://user-images.githubusercontent.com/32886642/209602402-e39c39d9-4967-4056-85da-32d93a7eb803.png)

The player's voice is always heard in TGC, the team makes constant polling about important decisions to help guide the mod's development.
The player's voice is always heard in TGC; the team often polls the playerbase about important decisions to help guide the mod's development. Players can even directly suggest new content for TGC in our Discord server. Many of these suggestions make it in game, and several have even inspired full reworks of nations or regions.

<img src="https://user-images.githubusercontent.com/32886642/209703700-c2908082-3eb5-4452-a373-376d7a91acbc.png" align="left"/>
<br>

[The Grand Combination](https://discord.gg/the-grand-combination-689466155978588176) is the home for this mod where you will find the most recent updates, discussions and answers. Please visit if you would like to suggest improvements, report bugs, tell us something interesting, be part of the polls or discuss history in a civil manner.
[The Grand Combination](https://discord.gg/the-grand-combination-689466155978588176) is the home for this mod where you will find the most recent updates, discussions and answers. Please visit if you would like to suggest improvements, report bugs, tell us something interesting, be part of the polls, or discuss history in a civil manner.

<br clear="left"/>

And we are always looking for new developers interested in helping the development of the mod! Hit the discord up and go to #modder-recruiting.
And we are always looking for new developers interested in helping the development of the mod! Hit the discord up and go to [#join-the-team](https://discord.gg/3ayvt9y8mJ). No modding experience needed; as long as you are interested, we will teach you how to mod Victoria 2!

## Submods
![mapskinsbanner](https://user-images.githubusercontent.com/32886642/209603162-9b771f08-2384-4526-a3cb-fa31a77229a9.png)
![Mapskins](https://user-images.githubusercontent.com/32886642/209603913-7d6cd0c8-8465-436f-98ed-71eb46f4f7c2.png)

Given how TGC completely overhauls the map and the game's mechanics, most (if not all) map mods and addons won't work here. Of course, to compensate for that, TGC has 3 map skins for players to pick from besides the default one: [Pastel ThickBorders](https://github.com/emprahtheodosius/PastelThickBordersMod), a high contrast, improved version of the default map. HFM Style Map, a map with a color scheme similar to HFM's default map. And the classic [Belle Cartographie](https://github.com/emprahtheodosius/BelleCartographieTGC), a map skin aiming to mimic old victorian style maps.
Given how TGC completely overhauls the map and the game's mechanics, most (if not all) map mods and addons won't work here. Of course, to compensate for that, TGC has quite a few map skins for players to pick from besides the default one. Some of the most commonly used ones are: [Pastel ThickBorders](https://github.com/emprahtheodosius/PastelThickBordersMod), a high contrast, improved version of the default map. HFM Style Map, a map with a color scheme similar to HFM's default map. And the classic [Belle Cartographie](https://github.com/emprahtheodosius/BelleCartographieTGC), a map skin aiming to mimic old victorian style maps. Around 10 or so other map skins have also been created, which can be viewed in the [TGC-Extra-Maps repository](https://github.com/The-Grand-Combination/TGC-Extra-Maps).

![HFMcolorsBanner](https://user-images.githubusercontent.com/32886642/210180842-e345ac2b-177c-4e10-bbe2-d2ee0af9c05d.png)

Expand Down Expand Up @@ -194,6 +195,8 @@ TGC Developers:
* Wyrm00
* Gelre
* emprahtheodosius
* kobabab
* pixelaes

TGC was made possible by the below developers and mods:

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