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[Feature] #8 - 애플로그인 구현 #12

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Jan 6, 2022
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11 changes: 11 additions & 0 deletions Practice-YSB/socialLogin/Podfile
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# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'

target 'socialLogin' do
# Comment the next line if you don't want to use dynamic frameworks
use_frameworks!

# Pods for socialLogin
pod 'SnapKit', '~> 5.0.0'
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코베 줌보 선배가 간다 길을 비켜라.


end
16 changes: 16 additions & 0 deletions Practice-YSB/socialLogin/Podfile.lock
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PODS:
- SnapKit (5.0.1)

DEPENDENCIES:
- SnapKit (~> 5.0.0)

SPEC REPOS:
trunk:
- SnapKit

SPEC CHECKSUMS:
SnapKit: 97b92857e3df3a0c71833cce143274bf6ef8e5eb

PODFILE CHECKSUM: fb4ca78265042e20c9a4bf8dfa049e55b9cb7f34

COCOAPODS: 1.11.2
440 changes: 440 additions & 0 deletions Practice-YSB/socialLogin/socialLogin.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
57 changes: 57 additions & 0 deletions Practice-YSB/socialLogin/socialLogin/AppDelegate.swift
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//
// AppDelegate.swift
// socialLogin
//
// Created by 양수빈 on 2022/01/05.
//

import UIKit
import AuthenticationServices

@main
class AppDelegate: UIResponder, UIApplicationDelegate {



func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let appleIDProvider = ASAuthorizationAppleIDProvider()
appleIDProvider.getCredentialState(forUserID: UserDefaults.standard.string(forKey: "setUserIdentifier") ?? "") { credentialState, error in
switch credentialState {
case .authorized:
// Apple ID Credential is valid
// 로그인된 상태 -> 홈뷰
print("해당 ID는 연동되어 있습니다.")
case .revoked:
// Apple ID Credential revoked, handle unlink
// 로그아웃된 상태 -> 로그인뷰
print("해당 ID는 연동되어 있지 않습니다.")
Comment on lines +26 to +28
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정확히는 애플 소셜 로그인에는 로그아웃이 없어여! 카카오에 해당하는 연결끊기가 되겠네여
그래서 앱에서 로그아웃을 구현할 때는 서버로 부터 받은 토큰을 삭제하고
앱을 실행해서 자동로그인 로직의 시작을 서버로 부터 받은 토큰이 있냐? 없으면 로그인화면으로 보내고 있다면 카카오의 경우는 유효한지 애플의 경우 역시 연동이 되어있는지 에 대해서 가져갈 예정입니다!

case .notFound:
// Credential not found, show login UI
// 잘못된 userIdentifier -> 로그인뷰
print("해당 ID를 찾을 수 없습니다.")
default:
break
}
}

return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


}

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{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"images" : [
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "20x20"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "20x20"
},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "29x29"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "29x29"
},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "40x40"
},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "60x60"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "60x60"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "20x20"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "20x20"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "29x29"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "29x29"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "40x40"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "40x40"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "76x76"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "76x76"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "83.5x83.5"
},
{
"idiom" : "ios-marketing",
"scale" : "1x",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
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@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
24 changes: 24 additions & 0 deletions Practice-YSB/socialLogin/socialLogin/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
25 changes: 25 additions & 0 deletions Practice-YSB/socialLogin/socialLogin/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
52 changes: 52 additions & 0 deletions Practice-YSB/socialLogin/socialLogin/SceneDelegate.swift
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//
// SceneDelegate.swift
// socialLogin
//
// Created by 양수빈 on 2022/01/05.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


}

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