Improved getting neighbor chunk voxels #7
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Only CHUNK_SIZE x CHUNK_SIZE amount of blocks per side of a chunk have neighbours
so only CHUNK_SIZE x CHUNK_SIZE amount of blocks are added as padding per chunk side instead of CHUNK_SIZE_P x CHUNK_SIZE_P blocks.
Method to add neighbours are moved into a single nested for loop since the chunk is assumed to be a cube therefore every side of a chunk have the same amount of blocks