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Some tools useful for ZDoom-related project development

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zdoom_tools

Some tools useful for ZDoom-related project development

MD3 to Modeldef

md3toframeindex input [base sprite name]

Input is the input MD3's filename, and base sprite name is an optional sprite name to use. It's 3 characters long, and the last character is a digit from 0 to 9 (so if the input model has 260 frames, the most supported by this tool, the range of frames is MDL0 A to MDL9 Z), if not specified, MDL will be used instead.

Output file is a txt with the same name as the input md3.

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Some tools useful for ZDoom-related project development

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