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A tower defense deckbuilder roguelike made with unity

Project to be publically released for beta testing in a few months

Fun dev facts

This will be my first ever full release of a game, but I plan on either starting new projects or continuing my older works
My perfectionism and my scope creep issue are responsible for the extended development time for this project
All art assets made in Piskel by me
All code written in C# by me
Heavily inspired by my experiences in Inscryption and BTD6
Name TBD, placeholder in use

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