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Fixes ChartsOrg#4099: Line renderer did not render lines if their coo…
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…rdinates fell outside of the viewport. (ChartsOrg#4100)

* Fixed ChartsOrg#4099: Line renderer did not render lines if they coordinates fell outside of the viewport, even though they might intersect the viewport.

* Updated inline documentation.

* Implemented code review feedback and removed unnecessary checks for performance reasons.

* Simplified and clarified the linear function to check for collisions with the left, top and bottom edges of the view port, and commented out the unecessary logic that checks for collision with the right edge of the view port.

* Updated in-line documentation.

* Update ViewPortHandler.swift

add a check for vertical line and a few comments change
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4np authored and SwiftPolar committed Mar 20, 2023
1 parent d895576 commit 8cc1532
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Showing 2 changed files with 70 additions and 10 deletions.
23 changes: 13 additions & 10 deletions Source/Charts/Renderers/LineChartRenderer.swift
Original file line number Diff line number Diff line change
Expand Up @@ -354,17 +354,20 @@ open class LineChartRenderer: LineRadarRenderer
_lineSegments[i] = _lineSegments[i].applying(valueToPixelMatrix)
}

if (!viewPortHandler.isInBoundsRight(_lineSegments[0].x))
{
break
}
// Determine the start and end coordinates of the line, and make sure they differ.
guard
let firstCoordinate = _lineSegments.first,
let lastCoordinate = _lineSegments.last,
firstCoordinate != lastCoordinate else { continue }

// make sure the lines don't do shitty things outside bounds
if !viewPortHandler.isInBoundsLeft(_lineSegments[1].x)
|| (!viewPortHandler.isInBoundsTop(_lineSegments[0].y) && !viewPortHandler.isInBoundsBottom(_lineSegments[1].y))
{
continue
}
// If both points lie left of viewport, skip stroking.
if !viewPortHandler.isInBoundsLeft(lastCoordinate.x) { continue }

// If both points lie right of the viewport, break out early.
if !viewPortHandler.isInBoundsRight(firstCoordinate.x) { break }

// Only stroke the line if it intersects with the viewport.
guard viewPortHandler.isIntersectingLine(from: firstCoordinate, to: lastCoordinate) else { continue }

// get the color that is set for this line-segment
context.setStrokeColor(dataSet.color(atIndex: j).cgColor)
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57 changes: 57 additions & 0 deletions Source/Charts/Utils/ViewPortHandler.swift
Original file line number Diff line number Diff line change
Expand Up @@ -416,6 +416,17 @@ open class ViewPortHandler: NSObject
return isInBoundsTop(y) && isInBoundsBottom(y)
}

/**
A method to check whether coordinate lies within the viewport.

- Parameters:
- point: a coordinate.
*/
@objc open func isInBounds(point: CGPoint) -> Bool
{
return isInBounds(x: point.x, y: point.y)
}

@objc open func isInBounds(x: CGFloat, y: CGFloat) -> Bool
{
return isInBoundsX(x) && isInBoundsY(y)
Expand Down Expand Up @@ -443,6 +454,52 @@ open class ViewPortHandler: NSObject
return (_contentRect.origin.y + _contentRect.size.height) >= normalizedY
}

/**
A method to check whether a line between two coordinates intersects with the view port by using a linear function.

Linear function (calculus): `y = ax + b`

Note: this method will not check for collision with the right edge of the view port, as we assume lines run from left
to right (e.g. `startPoint < endPoint`).

- Parameters:
- startPoint: the start coordinate of the line.
- endPoint: the end coordinate of the line.
*/
@objc open func isIntersectingLine(from startPoint: CGPoint, to endPoint: CGPoint) -> Bool
{
// If start- and/or endpoint fall within the viewport, bail out early.
if isInBounds(point: startPoint) || isInBounds(point: endPoint) { return true }
// check if x in bound when it's a vertical line
if startPoint.x == endPoint.x { return isInBoundsX(startPoint.x) }

// Calculate the slope (`a`) of the line (e.g. `a = (y2 - y1) / (x2 - x1)`).
let a = (endPoint.y - startPoint.y) / (endPoint.x - startPoint.x)
// Calculate the y-correction (`b`) of the line (e.g. `b = y1 - (a * x1)`).
let b = startPoint.y - (a * startPoint.x)

// Check for colission with the left edge of the view port (e.g. `y = (a * minX) + b`).
// if a is 0, it's a horizontal line; checking b here is still valid, as b is `point.y` all the time
if isInBoundsY((a * contentRect.minX) + b) { return true }

// Skip unnecessary check for collision with the right edge of the view port
// (e.g. `y = (a * maxX) + b`), as such a line will either begin inside the view port,
// or intersect the left, top or bottom edges of the view port. Leaving this logic here for clarity's sake:
// if isInBoundsY((a * contentRect.maxX) + b) { return true }

// While slope `a` can theoretically never be `0`, we should protect against division by zero.
guard a != 0 else { return false }

// Check for collision with the bottom edge of the view port (e.g. `x = (maxY - b) / a`).
if isInBoundsX((contentRect.maxY - b) / a) { return true }

// Check for collision with the top edge of the view port (e.g. `x = (minY - b) / a`).
if isInBoundsX((contentRect.minY - b) / a) { return true }

// This line does not intersect the view port.
return false
}

/// The current x-scale factor
@objc open var scaleX: CGFloat
{
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