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For smoother experience with certain tilesets.
The snow background tileset is the first to be implemented with this system, as the tiles are designed to imply solidity on the corners rather than on the tile's center, like traditional snow would.
This results in a much smoother and intuitive experience, as well as more precise tile configurations.
I also took the freedom to add two tiles so that the tileset fit that system better.
This does not replace the old system! It's an addition that makes sense with how certain tilesets are made. If I have some time, the worldmap tileset should also be converted to this system.
Fun fact: the classic system can require up to 256 tiles with multimasking excluding optional non-solid tiles; the corner-based system requires only 16 tiles (including the single empty tile) and doesn't need to consider solidity or multi-masking :^)