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Pull Request to change the Boat by swimming Tux #1447
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We will not replace the boat as we decided against Tux swimming to the forest world. However, we are not against your animation in general. Please set up your swimming animation in a seperate .sprite file so it does not overwrite the boat!
Change the name of folder and of .sprite? |
y e s |
@JL0027 Yes and No |
@AndrePinheiroPT Do not change the name of the folder! Put your sprites into the 'common' folder. |
Ok, I get it! |
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Thank you very much. Everything seems to work. This PR will be merged now.
Great animation, but couldn't we use sprite rotation to handle Tux swimming up and down as opposed to having two duplicated versions of every swimming sprite? |
@Alzter does mirror action even allow for horizontal flipping? From my knowledge you can only mirror vertically with it |
Apresentation
Sorry for my bad english
Hi, my name is André Pinheiro, I live in Portugal and I want to present my idea to you.
My ideia is change the boat for swimming tux in worldmap, the question is...
My arguments
Well, I my opinion, the boat sprite is too old and for me, it does make sense in the game. In fact, the swimming tux is the best option because with the new swimming feature added to the game, it would make more sense to have the swimming tux on the worldmap instead of a boat. I also think the boat sprite is weak on quality issues, have you noticed that?
The sprite
Well, I tried make it similar to the existing worldmap sprites in the game and the moviment of swimmig tux, here you have two gifs to take your conclusions...
How to use?
Its simple, just enter a worldmap that had the boat sprite and have fun :)
Modifications
I modified the data/images/worldmap/common/boat and src/worldmap/tux.cpp
Credits
Animation of Tux - Me
The hats - Frost