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Add an optional gain parameter to SoundManager::play (#1078)
* Add an optional gain parameter to SoundManager::play It can be used for example to make loud explosions. The default gain is 0.5f and valid values are in [0, 1] because if the Sound Volume is set to 100% in the settings, a gain value of more than 1 is reduced to 1. Since the sounds are now played half as loud with default gain, the default Sound Volume setting is now 100% * Increase the explosion sound gain * Adjust gains where set_gain is explicitly used
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