Releases
1.6.0.0
Added a brand new launcher UI
Reworked Discord integration with modernized UI
Save files will now use JSON format by default
Temporary workaround for vehicle stuck on nothing (exit and enter the vehicle)
Disabled daynightspeed, speed and sub Subnautica commands
Improved performance and reliability with matrix computing
Improved help command to provide information over specific command
Improved sit animation and added multiple seats to bench
Improved UPnP support and added fallback for getting public IP
Improved clarity of IP messages in console
Improved game platform check (Steam, Epic, Discord, MSstore)
Improved sync of rocket stages and pre-flights checks
Improved sync of Subnautica events (Aurora, radio, ...)
Added more translations (Danish, Croatian, Dutch, Czech, Polish, ...)
Added sync for player goals on per-player basis (i.e: goals like collecting resources)
Added sync for blueprints scan progress
Added a join queue to server to improve reliability upon loading
Added a streamer mode options (hide IP, hide chat, ...)
Added a server option to fully load the map upon server start (can take few minutes)
Added a server option to disable UPnP port forwarding
Added a way to customize launch arguments (like VR options)
Reduced instances of random errors while loading a save
Reduced instances of antivirus false positive
Fixed a bug where vehicles modules would not persist upon reload
Fixed a bug where Aurora could explode multiple times
Fixed a bug where vehicles color and name could desync
Fixed a bug where ion cubs would spawn stuck underground
Fixed a bug where wrecks and precursors bases were not fully loading
Fixed a bug where seaglides were loosing battery way too quickly
Fixed a bug where items were not well parented with other objects (wrecks parts, ...)
Fixed a bug where using free-cam would spam logs with errors
Fixed a bug where cyclops sonar would be executed for every player
Fixed a bug where cyclops decoy launcher button cooldown wasn't applied.
Fixed a bug where cyclops motor state sync could fail
Fixed a bug where lockers/signs labels could disappear upon restart
Fixed a bug where Nitrox version label were disorienting in VR
Fixed a bug where you could get disconnected if you clicked on join button twice
Fixed a bug in joining menu where you could not join a server if you tabbed out
Fixed a bug where config file values could not be updated when properties were missing
Fixed a bug where config file could became invalid upon switching format with commands
Fixed a bug where you could leave your chair/bench while chatting (when pressing E key)
Fixed a bug where storage's name wasn't persisted
Fixed a bug where discord game platform wasn't recognize
Fixed various random errors inside logs.
Removed limitation on port under 1024 (use it if you know what you're doing)
Huge project cleanup and technical migrations (C#10, latest dependencies, ...)
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