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GDScript: Fix setting to disable all warnings
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The boolean was never set with the value from the project settings.

Fixes godotengine#64559.
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akien-mga authored and Streq committed Feb 9, 2023
1 parent 39cd309 commit 71c3d34
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions modules/gdscript/gdscript_parser.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -147,6 +147,8 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@warning_ignore", PropertyInfo(Variant::STRING, "warning")), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, varray(), true);
// Networking.
register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);

is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable");
}

GDScriptParser::~GDScriptParser() {
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