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This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes.

Mods

Active mods:

  • AutoGate (Nexus | source)
    Automatically opens gates when you walk up to them, and closes them when you walk away.

  • Rope Bridge (Nexus | source)
    Lets you walk over ladders in the mines and Skull Cavern.

Inactive mods:

  • Inventory Cycle (source)
    (unreleased) Lets you cycle your hotbar through the three inventory rows at the press of a button.

Compiling the mods

Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.

These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.

Compiling a mod for testing

To compile a mod and add it to your game's Mods directory:

  1. Rebuild the project in Visual Studio or MonoDevelop.
    This will compile the code and package it into the mod directory.
  2. Launch the project with debugging.
    This will start the game through SMAPI and attach the Visual Studio debugger.

Compiling a mod for release

To package a mod for release:

  1. Switch to Release build configuration.
  2. Recompile the mod per the previous section.
  3. Upload the generated bin/Release/<mod name>-<version>.zip file from the project folder.

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Mods for Stardew Valley

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