This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes.
Active mods:
-
AutoGate (Nexus | source)
Automatically opens gates when you walk up to them, and closes them when you walk away. -
Rope Bridge (Nexus | source)
Lets you walk over ladders in the mines and Skull Cavern.
Inactive mods:
- Inventory Cycle (source)
(unreleased) Lets you cycle your hotbar through the three inventory rows at the press of a button.
Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.
These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.
To compile a mod and add it to your game's Mods
directory:
- Rebuild the project in Visual Studio or MonoDevelop.
This will compile the code and package it into the mod directory. - Launch the project with debugging.
This will start the game through SMAPI and attach the Visual Studio debugger.
To package a mod for release:
- Switch to
Release
build configuration. - Recompile the mod per the previous section.
- Upload the generated
bin/Release/<mod name>-<version>.zip
file from the project folder.