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Proxy in steam client #587
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I need to boost about 1000 accounts from one PC at the same time |
This sounds incredibly dodgy... We have #541 tracking the ability to specify a proxy server for WebAPI requests, but nothing for the CM connection itself. It’s unlikely that we would do that, without a compelling use-case. |
will I be able to do it myself in a dirtier way? I just need to specify a proxy server before authorizing each account. |
The problem occurs when you authorize more than 200 accounts in a row, so I need a proxy connection. If you can help to solve this problem, I will be very grateful |
Proxy support is probably possible for SOCKS and HTTP proxies depending on the protocol. The implementation would require modifying the TCP/UDP connections and the WebSocket connection. The easiest implementation is likely the WebSocket with a standard HTTP proxy, since it is supported through the library itself. I don't believe proxy support is a high priority at the moment since there isn't a need to defeat IP checks or rate limits for standard use cases. |
And I think that the problem is priority. For now steam is very active began to ban accounts for everything |
If it is not difficult for you, could you tell me in which files I can see the Declaration of these variables? I need work authorization and clien.send(); |
Can I use a proxy to connect to steam client? How?
mSteam.client.Connect();
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