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✨ feat(base): Add all remaining base folder styles, upgrade a few gen…
…erators to v2
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// @forward "./default"; | ||
@forward "./default"; | ||
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// @forward "./animations"; | ||
// @forward "./font"; | ||
// @forward "./grid"; | ||
@forward "./animations"; | ||
@forward "./font"; | ||
@forward "./grid"; | ||
@forward "./layout"; | ||
// @forward "./media"; | ||
// @forward "./modifiers"; | ||
// @forward "./spacing"; | ||
@forward "./media"; | ||
@forward "./modifiers"; | ||
@forward "./spacing"; |
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@use '../../../src/internal' as *; | ||
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/* ANIMATIONS */ | ||
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// TODO move to animations in config | ||
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/* Keyframes */ | ||
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/* Spinning loading animation */ | ||
@keyframes loading { | ||
from { | ||
transform: rotate(0deg); | ||
} | ||
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to { | ||
transform: rotate(359deg); | ||
} | ||
} | ||
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/* Heart animation */ | ||
@keyframes pound { | ||
to { | ||
transform: scale(1.1); | ||
} | ||
} | ||
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/* Bounce animations */ | ||
@keyframes bounce { | ||
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from, | ||
20%, | ||
53%, | ||
80%, | ||
to { | ||
animation-timing-function: cubic-bezier(0.215, 0.61, 0.355, 1); | ||
transform: translate3d(0, 0, 0); | ||
} | ||
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40%, | ||
43% { | ||
animation-timing-function: cubic-bezier(0.755, 0.05, 0.855, 0.06); | ||
transform: translate3d(0, -30px, 0); | ||
} | ||
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70% { | ||
animation-timing-function: cubic-bezier(0.755, 0.05, 0.855, 0.06); | ||
transform: translate3d(0, -15px, 0); | ||
} | ||
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90% { | ||
transform: translate3d(0, -4px, 0); | ||
} | ||
} | ||
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@keyframes bounceIn { | ||
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from, | ||
20%, | ||
40%, | ||
60%, | ||
80%, | ||
to { | ||
animation-timing-function: cubic-bezier(0.215, 0.61, 0.355, 1); | ||
} | ||
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0% { | ||
opacity: 0; | ||
transform: scale3d(0.3, 0.3, 0.3); | ||
} | ||
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20% { | ||
transform: scale3d(1.1, 1.1, 1.1); | ||
} | ||
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40% { | ||
transform: scale3d(0.9, 0.9, 0.9); | ||
} | ||
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60% { | ||
opacity: 1; | ||
transform: scale3d(1.03, 1.03, 1.03); | ||
} | ||
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80% { | ||
transform: scale3d(0.97, 0.97, 0.97); | ||
} | ||
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to { | ||
opacity: 1; | ||
transform: scale3d(1, 1, 1); | ||
} | ||
} | ||
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@keyframes fadeIn { | ||
from { | ||
opacity: 0; | ||
} | ||
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to { | ||
opacity: 1; | ||
} | ||
} | ||
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@keyframes pulse { | ||
50% { | ||
opacity: 0.5; | ||
} | ||
} | ||
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@keyframes ping { | ||
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75%, | ||
100% { | ||
transform: scale(2); | ||
opacity: 0; | ||
} | ||
} | ||
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/* Hover animation */ | ||
.hover-grow { | ||
/* Mouse leave */ | ||
transition-duration: 0.32s; | ||
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&:hover { | ||
/* Mouse enter */ | ||
transform: scale(1.1); | ||
transition-duration: 0.08s; | ||
} | ||
} | ||
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.animated { | ||
animation-duration: 1s; | ||
animation-fill-mode: both; | ||
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/* Loading button position relatively for loading spinner location */ | ||
&.loading { | ||
display: block; | ||
position: relative; | ||
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/* Loading Spinner, align center by default */ | ||
&::after { | ||
border: 2px solid fill('gray', '400'); | ||
border-radius: 50%; | ||
border-right-color: transparent; | ||
border-top-color: transparent; | ||
content: ''; | ||
display: block; | ||
height: 1rem; | ||
width: 1rem; | ||
left: calc(50% - .5rem); | ||
top: calc(50% - .5rem); | ||
position: absolute; | ||
animation: loading 500ms infinite linear; | ||
} | ||
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&.loading-white::after { | ||
border-left-color: #fff; | ||
border-bottom-color: #fff; | ||
} | ||
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&.loading-left { | ||
padding-left: 3rem; | ||
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/* Align spinner left */ | ||
&::after { | ||
left: 1rem; | ||
right: auto; | ||
} | ||
} | ||
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&.loading-right { | ||
padding-right: 3rem; | ||
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/* Align spinner right */ | ||
&::after { | ||
left: auto; | ||
right: 1rem; | ||
} | ||
} | ||
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/* Hide text in loading button */ | ||
&.hide-text { | ||
color: transparent !important; | ||
} | ||
} | ||
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&.pound { | ||
animation: pound 0.35s infinite alternate; | ||
vertical-align: baseline; | ||
} | ||
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&.bounce { | ||
animation-name: bounce; | ||
transform-origin: center bottom; | ||
} | ||
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&.bounceIn { | ||
animation-name: bounceIn; | ||
} | ||
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&.fadeIn { | ||
animation-name: fadeIn; | ||
} | ||
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&.infinite { | ||
animation-iteration-count: infinite; | ||
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&.alternate { | ||
animation-direction: alternate; | ||
} | ||
} | ||
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&.paused { | ||
animation-play-state: paused !important; | ||
} | ||
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// Useful for loaders | ||
&.pulse { | ||
animation: pulse 1.25s cubic-bezier(0.4, 0, 0.6, 1) infinite; | ||
} | ||
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&.ping { | ||
animation: ping 1s cubic-bezier(0, 0, 0.2, 1) infinite; | ||
} | ||
} |
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