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ComfyUI's ControlNet Auxiliary Preprocessors

Plug-and-play ComfyUI node sets for making ControlNet hint images

The code is copy-pasted from the respective folders in https://github.com/lllyasviel/ControlNet/tree/main/annotator and connected to the πŸ€— Hub.

All credit & copyright goes to https://github.com/lllyasviel.

Marigold

Check out Marigold Depth Estimator which can generate very detailed and sharp depth map from high-resolution still images. The mesh created by it is even 3D-printable. Due to diffusers, it can't be implemented in this extension but there is an Comfy implementation by Kijai https://github.com/kijai/ComfyUI-Marigold

Updates

Go to Update page to follow updates

Installation:

Using ComfyUI Manager (recommended):

Install ComfyUI Manager and do steps introduced there to install this repo.

Alternative:

If you're running on Linux, or non-admin account on windows you'll want to ensure /ComfyUI/custom_nodes and comfyui_controlnet_aux has write permissions.

There is now a install.bat you can run to install to portable if detected. Otherwise it will default to system and assume you followed ConfyUI's manual installation steps.

If you can't run install.bat (e.g. you are a Linux user). Open the CMD/Shell and do the following:

  • Navigate to your /ComfyUI/custom_nodes/ folder
  • Run git clone https://github.com/Fannovel16/comfyui_controlnet_aux/
  • Navigate to your comfyui_controlnet_aux folder
    • Portable/venv:
      • Run path/to/ComfUI/python_embeded/python.exe -s -m pip install -r requirements.txt
    • With system python
      • Run pip install -r requirements.txt
  • Start ComfyUI

Nodes

Please note that this repo only supports preprocessors making hint images (e.g. stickman, canny edge, etc). All preprocessors except Inpaint are intergrated into AIO Aux Preprocessor node. This node allow you to quickly get the preprocessor but a preprocessor's own threshold parameters won't be able to set. You need to use its node directly to set thresholds.

Nodes (sections are categories in Comfy menu)

Line Extractors

Preprocessor Node sd-webui-controlnet/other ControlNet/T2I-Adapter
Binary Lines binary control_scribble
Canny Edge canny control_v11p_sd15_canny
control_canny
t2iadapter_canny
HED Soft-Edge Lines hed control_v11p_sd15_softedge
control_hed
Standard Lineart standard_lineart control_v11p_sd15_lineart
Realistic Lineart lineart (or lineart_coarse if coarse is enabled) control_v11p_sd15_lineart
Anime Lineart lineart_anime control_v11p_sd15s2_lineart_anime
Manga Lineart lineart_anime_denoise control_v11p_sd15s2_lineart_anime
M-LSD Lines mlsd control_v11p_sd15_mlsd
control_mlsd
PiDiNet Soft-Edge Lines pidinet control_v11p_sd15_softedge
control_scribble
Scribble Lines scribble control_v11p_sd15_scribble
control_scribble
Scribble XDoG Lines scribble_xdog control_v11p_sd15_scribble
control_scribble
Fake Scribble Lines scribble_hed control_v11p_sd15_scribble
control_scribble
TEED Soft-Edge Lines teed controlnet-sd-xl-1.0-softedge-dexined
control_v11p_sd15_softedge (Theoretically)

Normal and Depth Estimators

Preprocessor Node sd-webui-controlnet/other ControlNet/T2I-Adapter
MiDaS Depth Map (normal) depth control_v11f1p_sd15_depth
control_depth
t2iadapter_depth
LeReS Depth Map depth_leres control_v11f1p_sd15_depth
control_depth
t2iadapter_depth
Zoe Depth Map depth_zoe control_v11f1p_sd15_depth
control_depth
t2iadapter_depth
MiDaS Normal Map normal_map control_normal
BAE Normal Map normal_bae control_v11p_sd15_normalbae
MeshGraphormer Hand Refiner (HandRefinder) depth_hand_refiner control_sd15_inpaint_depth_hand_fp16
Depth Anything Depth-Anything
Zoe Depth Anything
(Basically Zoe but the encoder is replaced with DepthAnything)
depth_anything Depth-Anything
Normal DSINE control_normal/control_v11p_sd15_normalbae

Faces and Poses Estimators

Preprocessor Node sd-webui-controlnet/other ControlNet/T2I-Adapter
DWPose Estimator dw_openpose_full control_v11p_sd15_openpose
control_openpose
t2iadapter_openpose
OpenPose Estimator openpose (detect_body)
openpose_hand (detect_body + detect_hand)
openpose_faceonly (detect_face)
openpose_full (detect_hand + detect_body + detect_face)
control_v11p_sd15_openpose
control_openpose
t2iadapter_openpose
MediaPipe Face Mesh mediapipe_face controlnet_sd21_laion_face_v2
Animal Estimator animal_openpose control_sd15_animal_openpose_fp16

Optical Flow Estimators

Preprocessor Node sd-webui-controlnet/other ControlNet/T2I-Adapter
Unimatch Optical Flow DragNUWA

How to get OpenPose-format JSON?

User-side

This workflow will save images to ComfyUI's output folder (the same location as output images). If you haven't found Save Pose Keypoints node, update this extension

Dev-side

An array of OpenPose-format JSON corresponsding to each frame in an IMAGE batch can be gotten from DWPose and OpenPose using app.nodeOutputs on the UI or /history API endpoint. JSON output from AnimalPose uses a kinda similar format to OpenPose JSON:

[
    {
        "version": "ap10k",
        "animals": [
            [[x1, y1, 1], [x2, y2, 1],..., [x17, y17, 1]],
            [[x1, y1, 1], [x2, y2, 1],..., [x17, y17, 1]],
            ...
        ],
        "canvas_height": 512,
        "canvas_width": 768
    },
    ...
]

For extension developers (e.g. Openpose editor):

const poseNodes = app.graph._nodes.filter(node => ["OpenposePreprocessor", "DWPreprocessor", "AnimalPosePreprocessor"].includes(node.type))
for (const poseNode of poseNodes) {
    const openposeResults = JSON.parse(app.nodeOutputs[poseNode.id].openpose_json[0])
    console.log(openposeResults) //An array containing Openpose JSON for each frame
}

For API users: Javascript

import fetch from "node-fetch" //Remember to add "type": "module" to "package.json"
async function main() {
    const promptId = '792c1905-ecfe-41f4-8114-83e6a4a09a9f' //Too lazy to POST /queue
    let history = await fetch(`http://127.0.0.1:8188/history/${promptId}`).then(re => re.json())
    history = history[promptId]
    const nodeOutputs = Object.values(history.outputs).filter(output => output.openpose_json)
    for (const nodeOutput of nodeOutputs) {
        const openposeResults = JSON.parse(nodeOutput.openpose_json[0])
        console.log(openposeResults) //An array containing Openpose JSON for each frame
    }
}
main()

Python

import json, urllib.request

server_address = "127.0.0.1:8188"
prompt_id = '' #Too lazy to POST /queue

def get_history(prompt_id):
    with urllib.request.urlopen("http://{}/history/{}".format(server_address, prompt_id)) as response:
        return json.loads(response.read())

history = get_history(prompt_id)[prompt_id]
for o in history['outputs']:
    for node_id in history['outputs']:
        node_output = history['outputs'][node_id]
        if 'openpose_json' in node_output:
            print(json.loads(node_output['openpose_json'][0])) #An list containing Openpose JSON for each frame

Semantic Segmentation

Preprocessor Node sd-webui-controlnet/other ControlNet/T2I-Adapter
OneFormer ADE20K Segmentor oneformer_ade20k control_v11p_sd15_seg
OneFormer COCO Segmentor oneformer_coco control_v11p_sd15_seg
UniFormer Segmentor segmentation control_sd15_seg
control_v11p_sd15_seg

T2IAdapter-only

Preprocessor Node sd-webui-controlnet/other ControlNet/T2I-Adapter
Color Pallete color t2iadapter_color
Content Shuffle shuffle t2iadapter_style

Recolor

Preprocessor Node sd-webui-controlnet/other ControlNet/T2I-Adapter
Image Luminance recolor_luminance ioclab_sd15_recolor
sai_xl_recolor_256lora
bdsqlsz_controlllite_xl_recolor_luminance
Image Intensity recolor_intensity Idk. Maybe same as above?

Examples

A picture is worth a thousand words

Credit to https://huggingface.co/thibaud/controlnet-sd21 for most examples below. You can get the same kind of results from preprocessor nodes of this repo.

Line Extractors

Canny Edge

HED Lines

Realistic Lineart

Scribble/Fake Scribble

TEED Soft-Edge Lines

Normal and Depth Map

Depth (idk the preprocessor they use)

Zoe - Depth Map

BAE - Normal Map

MeshGraphormer

Depth Anything & Zoe Depth Anything

DSINE

Faces and Poses

OpenPose

Animal Pose (AP-10K)

DensePose

Semantic Segmantation

OneFormer ADE20K Segmentor

Anime Face Segmentor

T2IAdapter-only

Color Pallete for T2I-Adapter

Optical Flow

Unimatch

Recolor

Testing workflow

https://github.com/Fannovel16/comfyui_controlnet_aux/blob/master/tests/test_cn_aux_full.json

Q&A:

Why some nodes doesn't appear after I installed this repo?

This repo has a new mechanism which will skip any custom node can't be imported. If you meet this case, please create a issue on Issues tab with the log from the command line.

DWPose/AnimalPose only uses CPU so it's so slow. How can I make it use GPU?

There are two ways to speed-up DWPose: using TorchScript checkpoints (.torchscript.pt) checkpoints or ONNXRuntime (.onnx). TorchScript way is little bit slower than ONNXRuntime but doesn't require any additional library and still way way faster than CPU.

A torchscript bbox detector is compatiable with an onnx pose estimator and vice versa.

TorchScript

Set bbox_detector and pose_estimator according to this picture. You can try other bbox detector endings with .torchscript.pt to reduce bbox detection time if input images are ideal.

ONNXRuntime

If onnxruntime is installed successfully and the checkpoint used endings with .onnx, it will replace default cv2 backend to take advantage of GPU. Note that if you are using NVidia card, this method currently can only works on CUDA 11.8 (ComfyUI_windows_portable_nvidia_cu118_or_cpu.7z) unless you compile onnxruntime yourself.

  1. Know your onnxruntime build:
    • NVidia CUDA 11.x or bellow/AMD GPU: onnxruntime-gpu
    • NVidia CUDA 12.x: onnxruntime-gpu --extra-index-url https://aiinfra.pkgs.visualstudio.com/PublicPackages/_packaging/onnxruntime-cuda-12/pypi/simple/
    • DirectML: onnxruntime-directml
    • OpenVINO: onnxruntime-openvino

Note that if this is your first time using ComfyUI, please test if it can run on your device before doing next steps.

  1. Add it into requirements.txt

  2. Run install.bat or pip command mentioned in Installation

Assets files of preprocessors

500 Stars πŸ˜„

Star History Chart

Thanks for yalls supports. I never thought the graph for stars would be linear lol.

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