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LevelEditor Videos
Gary edited this page Jun 26, 2014
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The LevelEditor provides game designers with a WYSIWYG interface for constructing game levels. The following videos show you how to use individual LevelEditor features.
Note: These videos were created using LevelEditor 3.5; some features may behave slightly differently for later versions.
Tutorial | Subject |
---|---|
http://wiki.ship.scea.com/confluence/download/attachments/163055896/1-UsingManipulators.mp4 Using Manipulators |
You can move, rotate, and scale objects by using the LevelEditor's manipulators. (2:11)
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http://wiki.ship.scea.com/confluence/download/attachments/163055896/2-MovingPivotPoints.mp4 Moving Pivot Points | Objects contain pivot points around which scaling and rotation occur. You can move an object's pivot point to change how the LevelEditor scales and rotates an object. (1:59) |
http://wiki.ship.scea.com/confluence/download/attachments/163055896/3-ZoomingWorld.mp4 Zooming the World | Using the keyboard and mouse, you can zoom in and zoom out of the World. (1:03) |
http://wiki.ship.scea.com/confluence/download/attachments/163055896/4-RenderingObjects.mp4 Rendering Objects | The LevelEditor lets you choose whether to display wireframes, textures, lighting, and back faces when rendering objects. (1:43) |
http://wiki.ship.scea.com/confluence/download/attachments/163055896/5-DuplicatingObjects.mp4 Duplicating Objects | You can easily duplicate game objects in the Design View. If you duplicate a set of game objects, the new objects have the same relative position to each other as the originals. (1:20) |
http://wiki.ship.scea.com/confluence/download/attachments/163055896/6-CreatingLinears.mp4 Creating Linears | You can create linears by using the Curve tool in the Palette. (1:42) |
http://wiki.ship.scea.com/confluence/download/attachments/163055896/7-RotatingObjects.mp4 Rotating Objects to Face a Nearby Surface | Using Rotate on Snap, you can have game objects rotate to orient themselves to a nearby surface. (0:55) |
http://wiki.ship.scea.com/confluence/download/attachments/163055896/8-UsingSublevels.mp4 Using Sublevels | Sublevels allow you to break up large game worlds into smaller pieces so that they're more easily managed. They can also be shared among multiple game designers. (2:03) |
http://wiki.ship.scea.com/confluence/download/attachments/163055896/9-LightObjects.mp4 Using Lights in a Game Level | Three different Light objects allow you to achieve many different kinds of lighting effects within a game level or within a specific scene in the level. (3:27) |
To be done: Snapping a Linear to Another Object | You can snap a linear to another object by using the Move manipulator and the Snap to Vertex option. (0:00) |
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