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LevelEditor Overview

mcmorrison edited this page Sep 5, 2014 · 1 revision

A level editor is a software tool used to design levels (maps, campaigns, and virtual worlds) for a video game. A level editor is used by game designer.

The standalone LevelEditor is a fully functional modern level editor. Using the LevelEditor, you can design an immersive 3D game world for any video-game engine. You can create and lay out terrain, place static game objects in the world (such as rocks, plants, street lights, or buildings), place light sources for game objects, and place linears for dynamic game objects.

The LevelEditor leverages the ATF and C# for user interface and data management, and leverage the power of C++ and Microsoft® DirectX® 11 for 3D rendering.

Originally built from the Authoring Tools Framework (ATF), the LevelEditor offers a WYSIWYG interface and a variety of features that support asset management, game object creation, scene layout, and cross-team development. The LevelEditor can also be customized and extended by creating plug-ins. For more about the Level Editor's capabilities, see LevelEditor Features and Benefits.

The following LevelEditor features help you construct game levels efficiently and collaboratively:

  • Work with a variety of file formats
  • Associate assets with game objects
  • Position, rotate, scale, and snap game objects precisely
  • Edit game object properties
  • Show or hide groups of game objects to unclutter the view as you work
  • Construct Linears (lines and curves)