This release breaks everything. Sorry!
The main features of this release are:
- Rearchitecting how entities are stored on disk to be more flexible and godot-like by using nodes and packed scenes instead of convoluted resources.
- More complete docs in-repo.
- Removing many features that I deemed out-of-scope for the project, or needlessly tied the infrastructure to arbitrary implementations. (If you relied on these, I may re-add some of them as optional add-ons to Skelerealms, like stealth.)
This feature will not be bug- or oversight-free. If I forgot something or broke something, open an issue. Also, I understand the project is a bit disorganized; I will be more organized and complete in the future.
The focus of 0.7 will be: the savegame system.
What's Changed
- Data rearchitect by @SlashScreen in #16
Full Changelog: 0.5...0.6