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volume and maxDistance
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UAC-MaxxLite committed Oct 11, 2024
1 parent a16a983 commit 6301021
Showing 1 changed file with 36 additions and 36 deletions.
72 changes: 36 additions & 36 deletions A3A/addons/patcom/CfgSounds.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,196 +4,196 @@ class CfgSounds
class A3A_Audio_Civ_Song1
{
name = "A3A_Audio_Civ_Song1";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song1.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song1.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Song2
{
name = "A3A_Audio_Civ_Song2";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song2.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song2.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Song3
{
name = "A3A_Audio_Civ_Song3";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song3.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song3.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Song4
{
name = "A3A_Audio_Civ_Song4";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song4.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song4.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Song5
{
name = "A3A_Audio_Civ_Song5";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song5.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song5.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Radio1
{
name = "A3A_Audio_Civ_Radio1";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio1.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio1.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Radio2
{
name = "A3A_Audio_Civ_Radio2";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio2.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio2.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Radio3
{
name = "A3A_Audio_Civ_Radio3";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio3.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio3.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Radio4
{
name = "A3A_Audio_Civ_Radio4";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio4.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio4.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Radio5
{
name = "A3A_Audio_Civ_Radio5";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio5.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio5.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Radio6
{
name = "A3A_Audio_Civ_Radio6";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio6.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio6.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog1
{
name = "A3A_Audio_Civ_Dog1";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog1.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog1.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog2
{
name = "A3A_Audio_Civ_Dog2";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog2.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog2.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog3
{
name = "A3A_Audio_Civ_Dog3";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog3.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog3.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog4
{
name = "A3A_Audio_Civ_Dog4";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog4.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog4.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog5
{
name = "A3A_Audio_Civ_Dog5";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog5.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog5.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog6
{
name = "A3A_Audio_Civ_Dog6";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog6.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog6.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog7
{
name = "A3A_Audio_Civ_Dog7";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog7.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog7.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog8
{
name = "A3A_Audio_Civ_Dog8";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog8.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog8.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog9
{
name = "A3A_Audio_Civ_Dog9";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog9.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog9.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog10
{
name = "A3A_Audio_Civ_Dog10";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog10.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog10.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog11
{
name = "A3A_Audio_Civ_Dog11";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog11.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog11.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog12
{
name = "A3A_Audio_Civ_Dog12";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog12.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog12.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog13
{
name = "A3A_Audio_Civ_Dog13";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog13.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog13.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog14
{
name = "A3A_Audio_Civ_Dog14";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog14.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog14.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog15
{
name = "A3A_Audio_Civ_Dog15";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog15.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog15.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog16
{
name = "A3A_Audio_Civ_Dog16";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog16.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog16.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog17
{
name = "A3A_Audio_Civ_Dog17";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog17.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog17.ogg), 0.8, 1, 40};
titles[] = {};
};

Expand All @@ -207,56 +207,56 @@ class CfgSounds
class A3A_Audio_Civ_Dog19
{
name = "A3A_Audio_Civ_Dog19";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog19.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog19.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Dog20
{
name = "A3A_Audio_Civ_Dog20";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog20.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog20.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Fear1
{
name = "A3A_Audio_Civ_Fear1";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear1.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear1.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Fear2
{
name = "A3A_Audio_Civ_Fear2";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear2.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear2.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Fear3
{
name = "A3A_Audio_Civ_Fear3";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear3.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear3.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Fear4
{
name = "A3A_Audio_Civ_Fear4";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear4.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear4.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Fear5
{
name = "A3A_Audio_Civ_Fear5";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear5.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear5.ogg), 0.8, 1, 40};
titles[] = {};
};

class A3A_Audio_Civ_Fear6
{
name = "A3A_Audio_Civ_Fear6";
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear6.ogg), 0.6, 1, 30};
sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear6.ogg), 0.8, 1, 40};
titles[] = {};
};
};

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