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* Port and MilBuildings * roadblocks * Update mission.sqm * WW2 MilBuildings + Staszow redo * update staszow * Tobruk update * Spearhead Milbuildings * Update description.ext * Update script_version.hpp * Update linked page * CWR trader rework * Add RU translations for black market * Yulakia and Phuoc Tuy whiteboard images * Update fn_initVarCommon.sqf * Yulakia Fixes * switch modern HMG to older model * Phuoc Tuy Improvements more outposts, seaports, another staticMG milbuilding for said areas * fix CWR FIA Mosin Ammo * add milbase to yulakia * Disable Towns + Add More Zones * USSR Flag * Fix CWRIII weapon stock * Update cfgTraderAddons.hpp * Remove non-existent weapon entries * Continuing #204 * yulakia outpost 29 move flag * Phuoc Tuy Invader Bases * Dropdown menu for selection * Gulfcoast Islands Map Port to AU of Gulfcoast Islands map * Update mission.sqm Added more seaAttackSpawn, seaPatrol, seaSpawn & control markers across the map. Added a SAM markers to Gasparilla Airbase (airport_1) and Rotonda East (airport_6) Disabled simulation on multiple entities/buildings. * Map Update ADDED: - A military base (milbase_5) - One additional outpost (outpost_22) (mightve added another dont remember) - Additional 4-6 resource nodes - Added buildings to: outpost_19, milbase_2, milbase_3 MODIFIED: - Moved locations of two factories (factory_4, factory_5) - Fixed a couple of marker names - Cleaned up sea markers (reduced/moved) * Fix spartan radio backpack * Add forbiddenItems checks * Update cfgForbiddenItems.hpp * Handle nil cost * Allow forbidden items to be sold correctly * 3AS Update v0.00.48 * 3AS Update v0.00.48 Arms Dealer * Remove testing forbiddenItem * Rename saves from AntistasiPlus to AntistasiUltimate * Update mission.sqm Updated building locations in Rassa Airport Military Base to account to default placed helipads Removed Hide Terrain Object from Rassa Speedway Outpost as well as helipad to make way for default Deleted Grenadier and Autorifleman lobby roles and in turn slimmed down player slots from 41 to 27. * Send chat message when downed * Playtest Patch 1 Patch 1 for playtest issue comment * Log when vehicle type is unlocked in dealer * Replace community HQ with Plus type HQ * Save/load revealed zones * Remove log message * Invader return framework * vanilla LL mortar fix * Remove template blackMarketStock * WW2 Objective Trucks * save/load unlocked vehicle types * notify when vehicles are unlocked * Adjustments + fixes * Update trader unlock conditions * Update Stringtable.xml fix ru localization * OPTRE and SW gunships + attack UAVs added to spawn pool * no vaping in WW2 * western sahara update 1.1.3 * western sahara update 1.1.3 * Update WS_Riv_ION.sqf * western sahara update 1.1.3 * western sahara update 1.1.3 * western sahara update 1.1.3 * Update Vanilla_Reb_FIA.sqf * Update mission.sqm Replace Corrections Facility resource node for a outpost node, and added a Seaport south of it. Hid protruding alignment lights at Rassa Airport. Hid trees obstructing Onion Airbase's eastern landing strip making landing a little easier. * Enable hacking parameter * Something to hack * Staszow Update Again * Update RU translations * Delete A3A/addons/launchMissile.sqf * blah * Update blackMarketDialog.hpp * Update fn_blackMarketDialog.sqf * bebe * Fix Floating Buildings * FIXED * Display self-revive cooldown in unconscious state * Add black market weapons isNil checks * Use the _unit variable for consistency Co-authored-by: Silence <[email protected]> * FIX for empty space * Fix self-revive cooldown doesn't disappear when respawn * Using A3A_fnc_customHint instead hintSilent * Removed unnecessary code * Prevent customHint sound spamming * Update A3A/addons/core/Params.hpp Co-authored-by: Silence <[email protected]> * make markersImmune a publicVariable * update version * Update Stringtable.xml * Fix duplicate vehicle from conflict resolution * Fix the broken marker(marker no more)) + fix for empty category * East and West militia factions * Fix type array expected string in resourcecheck * Update EM guns * Update Vanilla.hpp * Update GM.hpp * Updated militia flags * Create GM * Update GM.hpp * kill mutant mission * Smasher mission updates, infestation mission * Attack heli for smasher + zombie infestation fix * Extra safety checks * part 1 ? * Smasher fnc restructuring, zombie conquest mission * DME, ODST, UNSC, Covenant alternative * SOG noinsignia variants * finished SOG config Somevehicles missing, cause there is no way of making their variants(or I didn't found one) * Extra checks for unlocked vehicles * Update fn_resourcecheck.sqf * Ability to donate less than 250 * Attack on return * OPFOR insurrectionist faction * A little update to SOG and SPE * Add default sell price for rival vehicles * spe cargo and nodes * Create CSLA * working version * Fix misplaced commas * Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Riv_Remnants.sqf Co-authored-by: Silence <[email protected]> * Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Riv_Remnants.sqf Co-authored-by: Silence <[email protected]> * Update A3A/addons/core/Templates/Templates/Vanilla/Vanilla_AI_NATO_Temperate.sqf Co-authored-by: Silence <[email protected]> * Update CSLA_Riv_Separatists.sqf * Update conditions (+ vehicles) (#264) * Update infestation and conquest zombie mission (#265) * Update infestation and conquest mission * GC update * Update fn_spawnZombieWaves.sqf * Missing comma fix * Replace USA vehicles in CUP BAF templates (#268) * Replace USA vehicles * whoops, got them backwards lol * Fix wrong return from getOrDefault in fn_createAIAirplane.sqf (#269) * Fix wrong return from getOrDefault * More default return fixes * M26 Pershing to USA WW2 Templates not included in arid due to M26 only being used in Europe near end of war and camo not fitting * WW2 Tanks + Armoured Cars UK Daimler, T17E1 and Valentine to appropriate UK WW2 templates * WW2 Tanks + Armoured Cars WEH added vehicles to IFA and FoW Wehrmacht templates, CSA38 templates already have similar model of the vehicles so no point duplicating * WW2 Tanks + Armoured Cars SOV added vehicles to IFA Soviet templates. NFtS has no need, already has these vehicles * Allies Templates combined UK + USA templates, UK Militia and SF, USA Military and Elite * Re-add King Tiger now with the IS-2 and Pershing possible, the King Tiger should be less OP (RIP UK faction, no heavy for you) * SPE v1.1.0, SPE_IFA Templates Add new vehicles and weapons to SPE_IFA templates * Spearhead Standalone Templates * fix mistakes * C-47 Mega Pack still need a transport plane so this will have to do. regardless a huge improvement not to need all of IFA3 and CUP Terrains Core * Truck and Jeep Nodes * Node Seats * Update Arms Store * Update SPE Vehicle Dealer * Mortain Map Port * Add M24 Chaffee optional to SPE Templates https://steamcommunity.com/sharedfiles/filedetails/?id=3301951691 Added to SPE USA and SPE_IFA USA * Update mission.sqm * Update GM_Reb with new uniforms Replace 2035 uniforms, backpacks, facewear with GM classes * SPE German and French Voices * SPEX Boat Support * Discord Rich Presence Fixes fixed issues with discord rich presence and added missing information * Update fn_misc_getWorldName.sqf * fixxed an oppsie * Fix missing ] in SPE/IFA templates * Update script_version.hpp * fix IFA Pol starting grenade * Update CSA_Reb_CZE.sqf * misc changes * Small fixes * added perm - helmetLossSound * Readability fix * updated builderbox * comment out instead of delete * Update fn_buildingPlacer.sqf * Update A3A/addons/maps/BuildObjectsList.hpp Co-authored-by: Silence <[email protected]> * Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp Co-authored-by: Silence <[email protected]> * Syntax Errors * fixed skill issues * cDLC Buildable list update * PreBuilt interaction place holders * Mortain whiteboard * Cup LRI Rebel Faction (#276) * Lri fix * blacklist update * Update A3A/addons/ultimate/config/cfgForbiddenItemsClient.hpp Co-authored-by: Silence <[email protected]> * Update A3A/addons/core/Templates/Templates/CUP/CUP_Reb_LRI.sqf * Update A3A/addons/core/CfgMarkers.hpp --------- Co-authored-by: Silence <[email protected]> * Fix for spectrum device hacking working only for JIP & and cruise missile only in unfair (#278) * fix for spectrum device hacking JIP * spawn cruise missile only at war level 6 and higher * cruise missile in unfair supports * Update A3A/addons/core/functions/Supports/fn_SUP_cruiseMissileAvailable.sqf Co-authored-by: Silence <[email protected]> * Increase of probability of cruisemissile support (at least I think it does that) * comment fix * change "TARGET" to "AREA" for CM support --------- Co-authored-by: Silence <[email protected]> * Vehicles spawn logic (#281) * airbase spawn logic * Uncomment retaliatory minefields * vehicles basic to outpost spawn pool * more vehicle types for patrol * enable vn dynamic music NEEDS TESTING * fix * Pulau map port (#284) * Pulau Map Port * Fix HBarrier Bunkers/Towers * CW Additional Planes (LargeCAS and LargeAA) (#288) * Initial figuring out of adding new category trying to add vehiclesPlaneLargeAA and vehiclesPlaneLargeCAS, with intention to be used in all places normal equivalents used, except spawning in hangars * more variables * planeLoadouts * ASF, CAS + CASDive * PlaneLoadouts * Update EnemyDefaults.sqf * CIS and Empire LargeAA and LargeCAS * Increase Vulture chance more entries of Vulture fighter should increase odds of use, as other planes are republic placeholders as only viable for hangars * Squashed commit of the following: commit 37b1f7c Merge: bd353e4 2b0b806 Author: MaxxLite <[email protected]> Date: Wed Aug 21 21:31:56 2024 +0300 Merge pull request #289 from SilenceIsFatto/Maxx Builder Box Expansion commit 2b0b806 Author: MaxxLite <[email protected]> Date: Wed Aug 21 21:31:24 2024 +0300 PreBuilt interaction place holders commit 9041e61 Author: MaxxLite <[email protected]> Date: Wed Aug 21 17:16:51 2024 +0300 cDLC Buildable list update commit bd78fd4 Author: MaxxLite <[email protected]> Date: Wed Aug 21 09:12:25 2024 +0300 fixed skill issues commit 7929eed Merge: 2af1b53 8b36ab1 Author: MaxxLite <[email protected]> Date: Tue Aug 20 20:56:25 2024 +0300 General Readability commit 2af1b53 Author: MaxxLite <[email protected]> Date: Tue Aug 20 20:48:38 2024 +0300 Syntax Errors commit 8b36ab1 Author: MaxxLite <[email protected]> Date: Tue Aug 20 20:11:27 2024 +0300 Update A3A/addons/maps/Antistasi_Altis.Altis/mapInfo.hpp Co-authored-by: Silence <[email protected]> commit 7c72445 Author: MaxxLite <[email protected]> Date: Tue Aug 20 20:10:30 2024 +0300 Update A3A/addons/maps/BuildObjectsList.hpp Co-authored-by: Silence <[email protected]> commit 24a0b0f Author: MaxxLite <[email protected]> Date: Tue Aug 20 19:56:42 2024 +0300 Update fn_buildingPlacer.sqf commit 93a4386 Author: MaxxLite <[email protected]> Date: Tue Aug 20 19:55:26 2024 +0300 comment out instead of delete commit f762249 Author: MaxxLite <[email protected]> Date: Tue Aug 20 19:48:17 2024 +0300 updated builderbox * 3AS Update * Update fn_SUP_airstrike.sqf --------- Co-authored-by: Silence <[email protected]> * Flying Legends (#292) * Flying Legends Vehicle Dealer * Flying Legends WEH Template Updates * Update CSA_AI_WEH_Arid.sqf * Flying Legends SOV * Flying Legends UK * Flying Legends USA * USA Cont * Flying Legends Allies * Secret Weapons Arms Dealer Secret Weapons expansion for Flying Legends, arms dealer list * Secret Weapons Template Optionals * Allies & SPE_IFA FlyingLegends & Secret Weapons Optionals * Naval Legends Arms Dealer --------- Co-authored-by: Silence <[email protected]> * Madrigal City enrichment (#294) * auto return leader role (#298) * Mehland Port (#304) * Mehland Port * Discord rp-sat map --------- Co-authored-by: MaxxLite <[email protected]> Co-authored-by: Silence <[email protected]> * Svartmarka Map Port (#277) * Svartmarka Map Port Chernarus but WW2 https://steamcommunity.com/sharedfiles/filedetails/?id=1630816076 * Svartmarka Winter * Update whiteboard.jpg --------- Co-authored-by: Silence <[email protected]> * Update script_version.hpp --------- Co-authored-by: stutpip123 <[email protected]> Co-authored-by: traditional <[email protected]> Co-authored-by: traditional <[email protected]> Co-authored-by: Antistasi Ultimate Community Bot <[email protected]> Co-authored-by: wersal454 <[email protected]> Co-authored-by: staysane0 <[email protected]> Co-authored-by: dayrain <[email protected]> Co-authored-by: vasbyt <[email protected]> Co-authored-by: MaxxLite <[email protected]>
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